Searched refs:MAX_VERTEX_OUTPUTS (Results 1 – 11 of 11) sorted by relevance
43 Vn_1 = MAX_VERTEX_OUTPUTS - 1,82 float4 v[MAX_VERTEX_OUTPUTS]; // Generic components using semantic declaration
57 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.58 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.140 Output output[MAX_VERTEX_OUTPUTS];
135 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
1022 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in update()
84 MAX_VERTEX_OUTPUTS = 34, enumerator
65 Semantic output[MAX_VERTEX_OUTPUTS][4];
52 RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers
648 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeCache()743 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in writeVertex()
624 for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) in passThrough()
80 MAX_VARYING_VECTORS = MIN(sw::MAX_FRAGMENT_INPUTS, sw::MAX_VERTEX_OUTPUTS),
3169 if((var + registerCount) > sw::MAX_VERTEX_OUTPUTS) in varyingRegister()