Searched refs:M_PROJECTION (Results 1 – 3 of 3) sorted by relevance
91 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; in _mesa_marshal_GetIntegerv()
138 M_PROJECTION, enumerator
567 } else if (M_PROJECTION == ctx->GLThread.MatrixIndex) { in is_matrix_stack_full()