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Searched refs:M_PROJECTION (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_get.c91 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; in _mesa_marshal_GetIntegerv()
Dglthread.h138 M_PROJECTION, enumerator
Dglthread_marshal.h567 } else if (M_PROJECTION == ctx->GLThread.MatrixIndex) { in is_matrix_stack_full()