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Searched refs:Make2DArray (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DImageIndex.h51 static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel);
99 static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
DImageIndexIterator_unittest.cpp103 ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts); in TEST()
137 ImageIndex mipImageIndex = ImageIndex::Make2DArray(mip, ImageIndex::kEntireLevel); in TEST()
DImageIndex.cpp175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray() function in gl::ImageIndex
279 ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, in Make2DArray() function in gl::ImageIndexIterator
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp754 gl::ImageIndexIterator::Make2DArray(levelIndex, levelIndex + 1, tempLayerCounts.data()); in initializeContents()
3174 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage()
3208 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage()
3242 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage()
3274 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage()
3381 gl::ImageIndex currentSourceDepthIndex = gl::ImageIndex::Make2DArray(sourceLevel, i); in copyTexture()
3383 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in copyTexture()
3441 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copySubTexture()
3443 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i + destOffset.z); in copySubTexture()
3723 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); in updateStorageLevel()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTextureMtl.mm46 return gl::ImageIndex::Make2DArray(0 /** entire layers */);
75 return gl::ImageIndex::Make2DArray(level, slice);
102 return gl::ImageIndex::Make2DArray(level, layer);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2626 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z); in copyImage2DArray()
2706 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copyTexture()
2712 gl::ImageIndex dIndex = gl::ImageIndex::Make2DArray(destLevel, i + destOffset.z); in copyTexture()
DTextureStorage11.cpp3641 context, gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data()))); in ensureDropStencilTexture()