Searched refs:Make2DArray (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ImageIndex.h | 51 static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel); 99 static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
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D | ImageIndexIterator_unittest.cpp | 103 ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts); in TEST() 137 ImageIndex mipImageIndex = ImageIndex::Make2DArray(mip, ImageIndex::kEntireLevel); in TEST()
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D | ImageIndex.cpp | 175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray() function in gl::ImageIndex 279 ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, in Make2DArray() function in gl::ImageIndexIterator
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 754 gl::ImageIndexIterator::Make2DArray(levelIndex, levelIndex + 1, tempLayerCounts.data()); in initializeContents() 3174 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage() 3208 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage() 3242 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage() 3274 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage() 3381 gl::ImageIndex currentSourceDepthIndex = gl::ImageIndex::Make2DArray(sourceLevel, i); in copyTexture() 3383 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in copyTexture() 3441 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copySubTexture() 3443 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i + destOffset.z); in copySubTexture() 3723 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); in updateStorageLevel() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | TextureMtl.mm | 46 return gl::ImageIndex::Make2DArray(0 /** entire layers */); 75 return gl::ImageIndex::Make2DArray(level, slice); 102 return gl::ImageIndex::Make2DArray(level, layer);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 2626 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z); in copyImage2DArray() 2706 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copyTexture() 2712 gl::ImageIndex dIndex = gl::ImageIndex::Make2DArray(destLevel, i + destOffset.z); in copyTexture()
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D | TextureStorage11.cpp | 3641 context, gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data()))); in ensureDropStencilTexture()
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