Searched refs:Map1Vertex3 (Results 1 – 6 of 6) sorted by relevance
113 else if (ctx->Eval.Map1Vertex3) in vbo_exec_eval_update()114 set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); in vbo_exec_eval_update()
90 return &ctx->EvalMap.Map1Vertex3; in get_1d_map()880 ctx->Eval.Map1Vertex3 = GL_FALSE; in _mesa_init_eval()910 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); in _mesa_init_eval()936 free(ctx->EvalMap.Map1Vertex3.Points); in _mesa_free_eval_data()
164 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; in _mesa_PushAttrib()396 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, in pop_enable_group()
396 GLboolean Map1Vertex3; member1858 struct gl_1d_map Map1Vertex3; member3136 GLboolean Map1Vertex3; member
693 if (ctx->Eval.Map1Vertex3 == state) in _mesa_set_enable()697 ctx->Eval.Map1Vertex3 = state; in _mesa_set_enable()1645 return ctx->Eval.Map1Vertex3; in _mesa_IsEnabled()
1417 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) in _mesa_EvalMesh1()