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Searched refs:Mat2x3 (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp64 using tcu::Mat2x3;
264 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3);
497 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, in… in getInputValue()
520 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3> (const ShaderEva… in getInputValue()
523 tcu::Mat2x3 m; in getInputValue()
607 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3()
1500 Mat2x3 matrix = Mat2x3(dataPtr); in addMatrixUniform()
1805 case TYPE_FLOAT_MAT2X3: writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); break; in setupShader()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp64 using tcu::Mat2x3;
264 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3);
497 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, in… in getInputValue()
520 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3> (const ShaderEva… in getInputValue()
523 tcu::Mat2x3 m; in getInputValue()
607 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3()
1500 Mat2x3 matrix = Mat2x3(dataPtr); in addMatrixUniform()
1805 case TYPE_FLOAT_MAT2X3: writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); break; in setupShader()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderMatrixTests.cpp69 using tcu::Mat2x3;
270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3);
503 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, in… in getInputValue()
526 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3> (const ShaderEva… in getInputValue()
529 tcu::Mat2x3 m; in getInputValue()
613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3()
1540 case TYPE_FLOAT_MAT2X3: writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); break; in init()
/third_party/vk-gl-cts/framework/opengl/
DgluShaderUtil.hpp367 template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; };
/third_party/vk-gl-cts/framework/common/
DtcuMatrix.hpp496 typedef Matrix<float, 3, 2> Mat2x3; typedef