Searched refs:Mat3x2 (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 66 using tcu::Mat3x2; 266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X2, tcu::Mat3x2); 499 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, in… in getInputValue() 538 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X2> (const ShaderEva… in getInputValue() 541 tcu::Mat3x2 m; in getInputValue() 609 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() 1514 Mat3x2 matrix = Mat3x2(dataPtr); in addMatrixUniform() 1807 case TYPE_FLOAT_MAT3X2: writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx])); break; in setupShader()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 66 using tcu::Mat3x2; 266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X2, tcu::Mat3x2); 499 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, in… in getInputValue() 538 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X2> (const ShaderEva… in getInputValue() 541 tcu::Mat3x2 m; in getInputValue() 609 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() 1514 Mat3x2 matrix = Mat3x2(dataPtr); in addMatrixUniform() 1807 case TYPE_FLOAT_MAT3X2: writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx])); break; in setupShader()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 71 using tcu::Mat3x2; 272 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X2, tcu::Mat3x2); 505 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, in… in getInputValue() 544 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X2> (const ShaderEva… in getInputValue() 547 tcu::Mat3x2 m; in getInputValue() 615 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() 1542 case TYPE_FLOAT_MAT3X2: writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx])); break; in init()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderUtil.hpp | 369 template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; };
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/third_party/vk-gl-cts/framework/common/ |
D | tcuMatrix.hpp | 498 typedef Matrix<float, 2, 3> Mat3x2; typedef
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