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Searched refs:MaxComputeImageUniforms (Results 1 – 10 of 10) sorted by relevance

/third_party/glslang/Test/baseResults/
Dtest.conf29 MaxComputeImageUniforms 8
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h483 int MaxComputeImageUniforms; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp190 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute]; in Compiler()
/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h569 unsigned MaxComputeImageUniforms; member
Dbuiltin_variables.cpp913 state->Const.MaxComputeImageUniforms); in generate_constants()
Dglsl_parser_extras.cpp180 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in _mesa_glsl_parse_state()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderLang.cpp274 resources->MaxComputeImageUniforms = 4; in InitBuiltInResources()
DCompiler.cpp1279 << ":MaxComputeImageUniforms:" << mResources.MaxComputeImageUniforms in setResourceString()
DSymbolTable_ESSL_autogen.cpp24847 unionArray[0].setIConst(resources.MaxComputeImageUniforms); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp39640 unionArray[0].setIConst(resources.MaxComputeImageUniforms); in initializeBuiltInVariables()