Searched refs:MaxComputeUniformComponents (Results 1 – 11 of 11) sorted by relevance
27 MaxComputeUniformComponents 1024
500 int MaxComputeUniformComponents; member
197 return resources.MaxComputeUniformComponents / 4; in GetMaxUniformVectorsForShaderType()1288 << ":MaxComputeUniformComponents:" << mResources.MaxComputeUniformComponents in setResourceString()
287 resources->MaxComputeUniformComponents = 512; in InitBuiltInResources()
24900 unionArray[0].setIConst(resources.MaxComputeUniformComponents); in initializeBuiltInVariables()
39693 unionArray[0].setIConst(resources.MaxComputeUniformComponents); in initializeBuiltInVariables()
201 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler()
571 unsigned MaxComputeUniformComponents; member
917 state->Const.MaxComputeUniformComponents); in generate_constants()
170 …this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformCompon… in _mesa_glsl_parse_state()
79 resources->MaxComputeUniformComponents = kMaxComputeUniformComponents; in initResources()4218 TEST_F(ComputeShaderEnforcePackingValidationTest, MaxComputeUniformComponents) in TEST_F() argument