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Searched refs:MaxFragmentImageUniforms (Results 1 – 10 of 10) sorted by relevance

/third_party/glslang/Test/baseResults/
Dtest.conf45 MaxFragmentImageUniforms 8
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h480 int MaxFragmentImageUniforms; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp189 mResources.MaxFragmentImageUniforms = caps.maxShaderImageUniforms[ShaderType::Fragment]; in Compiler()
/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h583 unsigned MaxFragmentImageUniforms; member
Dbuiltin_variables.cpp962 state->Const.MaxFragmentImageUniforms); in generate_constants()
Dglsl_parser_extras.cpp179 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; in _mesa_glsl_parse_state()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderLang.cpp273 resources->MaxFragmentImageUniforms = 0; in InitBuiltInResources()
DCompiler.cpp1278 << ":MaxFragmentImageUniforms:" << mResources.MaxFragmentImageUniforms in setResourceString()
DSymbolTable_ESSL_autogen.cpp24838 unionArray[0].setIConst(resources.MaxFragmentImageUniforms); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp39631 unionArray[0].setIConst(resources.MaxFragmentImageUniforms); in initializeBuiltInVariables()