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Searched refs:MaxFragmentInputVectors (Results 1 – 12 of 12) sorted by relevance

/third_party/glslang/Test/
D100.conf17 MaxFragmentInputVectors 15
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DCompiler.h51 int MaxFragmentInputVectors; member
DCompiler.cpp61 MaxFragmentInputVectors = 15; in ShBuiltInResources()
DInitialize.cpp472 …le.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors); in InsertBuiltInFunctions()
/third_party/glslang/Test/baseResults/
Dtest.conf17 MaxFragmentInputVectors 15
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp184 resources.MaxFragmentInputVectors = MAX_FRAGMENT_INPUT_VECTORS; in createCompiler()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h434 int MaxFragmentInputVectors; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp167 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; in Compiler()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderLang.cpp246 resources->MaxFragmentInputVectors = 15; in InitBuiltInResources()
DCompiler.cpp1254 << ":MaxFragmentInputVectors:" << mResources.MaxFragmentInputVectors in setResourceString()
DSymbolTable_ESSL_autogen.cpp24793 unionArray[0].setIConst(resources.MaxFragmentInputVectors); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp39586 unionArray[0].setIConst(resources.MaxFragmentInputVectors); in initializeBuiltInVariables()