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Searched refs:MaxIfDepth (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_ir.cpp127 if (options->MaxIfDepth == 0) { in link_shader()
Dst_extensions.c326 options->MaxIfDepth = in st_init_limits()
/third_party/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp269 options.MaxIfDepth = UINT_MAX; in initialize_context_to_defaults()
/third_party/mesa3d/src/mesa/main/
Dconsts_exts.h351 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member
Dshaderapi.c206 options.MaxIfDepth = UINT_MAX; in _mesa_init_shader_state()