Searched refs:MaxIfDepth (Results 1 – 5 of 5) sorted by relevance
127 if (options->MaxIfDepth == 0) { in link_shader()
326 options->MaxIfDepth = in st_init_limits()
269 options.MaxIfDepth = UINT_MAX; in initialize_context_to_defaults()
351 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member
206 options.MaxIfDepth = UINT_MAX; in _mesa_init_shader_state()