Searched refs:MaxZ (Results 1 – 9 of 9) sorted by relevance
285 float MinZ, MaxZ; in NineDevice9Ex_ResetEx() local300 MaxZ = This->base.state.viewport.MaxZ; in NineDevice9Ex_ResetEx()304 This->base.state.viewport.MaxZ = MaxZ; in NineDevice9Ex_ResetEx()319 float MinZ, MaxZ; in NineDevice9Ex_Reset() local332 MaxZ = This->base.state.viewport.MaxZ; in NineDevice9Ex_Reset()336 This->base.state.viewport.MaxZ = MaxZ; in NineDevice9Ex_Reset()
794 pvport.scale[2] = vport->MaxZ - vport->MinZ; in update_viewport()2917 state->viewport.MaxZ = context->viewport.MaxZ = 1.0f; in nine_state_set_defaults()3253 (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f, in update_vs_constants_sw()
2000 This->state.viewport.MaxZ = 1.0f; in NineDevice9_SetRenderTarget()2210 pViewport->MinZ, pViewport->MaxZ); in NineDevice9_SetViewport()
2024 float diffZ = viewport->MaxZ - viewport->MinZ; in nine_ff_load_viewport_info()
626 vp.MaxZ = 1.0f; in setViewportAndShaderConstants()720 mockVp.MaxZ = 1; in saveState()
452 dxViewport.MaxZ = actualZFar; in setViewportState()
84 vp.MaxZ = 1.0f; in ImGui_ImplDX9_SetupRenderState()
1765 float MaxZ; member
399 MaxZ = 0xd7,