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Searched refs:MemPool (Results 1 – 10 of 10) sorted by relevance

/third_party/vk-gl-cts/framework/delibs/decpp/
DdeMemPool.hpp37 class MemPool class
40 MemPool (const deMemPoolUtil* util = DE_NULL, deUint32 flags = 0u);
41 MemPool (MemPool* parent);
42 ~MemPool (void);
55 MemPool (const MemPool& other); // Not allowed!
56 MemPool& operator= (const MemPool& other); // Not allowed!
63 char* copyToPool (de::MemPool* pool, const char* string);
67 inline MemPool::MemPool (const deMemPoolUtil* util, deUint32 flags) in MemPool() function in de::MemPool
74 inline MemPool::MemPool (MemPool* parent) in MemPool() function in de::MemPool
81 inline MemPool::~MemPool (void) in ~MemPool()
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DdePoolString.hpp45 explicit PoolString (MemPool* pool);
46 PoolString (MemPool* pool, const PoolString& other);
73 inline PoolString::PoolString (MemPool* pool) in PoolString()
DdePoolArray.cpp34 MemPool pool; in intArrayTest()
108 MemPool pool; in alignedIntArrayTest()
240 MemPool pool; in sideEffectTest()
272 MemPool pool; in iteratorTest()
DdePoolArray.hpp61 explicit PoolArray (MemPool* pool);
62 PoolArray (MemPool* pool, const PoolArray<T, Alignment>& other);
105 MemPool* m_pool;
226 PoolArray<T, Alignment>::PoolArray (MemPool* pool) in PoolArray()
DdeMemPool.cpp32 char* copyToPool (de::MemPool* pool, const char* string) in copyToPool()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkBinaryRegistry.hpp217 de::MemPool m_memPool;
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
DvktBuildPrograms.cpp405 de::MemPool programPool; in buildPrograms()
410 de::MemPool tmpPool; in buildPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
DvktBuildPrograms.cpp405 de::MemPool programPool; in buildPrograms()
410 de::MemPool tmpPool; in buildPrograms()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DRDFGraph.h409 AllocatorTy MemPool; member
DRDFGraph.cpp345 void *T = MemPool.Allocate(NodesPerBlock*NodeMemSize, NodeMemSize); in startNewBlock()
390 MemPool.Reset(); in clear()