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Searched refs:MinBlockCount (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/DebugInfo/MSF/
DMSFBuilder.h58 uint32_t MinBlockCount = 0,
121 MSFBuilder(uint32_t BlockSize, uint32_t MinBlockCount, bool CanGrow,
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/DebugInfo/MSF/
DMSFBuilder.cpp38 MSFBuilder::MSFBuilder(uint32_t BlockSize, uint32_t MinBlockCount, bool CanGrow, in MSFBuilder() argument
42 BlockMapAddr(kDefaultBlockMapAddr), FreeBlocks(MinBlockCount, true) { in MSFBuilder()
51 uint32_t MinBlockCount, bool CanGrow) { in create() argument
57 std::max(MinBlockCount, msf::getMinimumBlockCount()), in create()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12MemAlloc.h981 UINT MinBlockCount; member
DTests.cpp577 poolDesc.MinBlockCount = 1; in TestCustomPools()
DD3D12MemAlloc.cpp3953 desc.MinBlockCount, maxBlockCount, in PoolPimpl()
5504 (pPoolDesc->MaxBlockCount > 0 && pPoolDesc->MaxBlockCount < pPoolDesc->MinBlockCount)) in CreatePool()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ProfileData/
DInstrProf.h1003 MinBlockCount; ///< The minimum execution count for this percentile. member
1072 ER.MinBlockCount = E.MinCount; in setEntry()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/ProfileData/
DSampleProfReader.cpp898 auto MinBlockCount = readNumber<uint64_t>(); in readSummaryEntry() local
899 if (std::error_code EC = MinBlockCount.getError()) in readSummaryEntry()
906 Entries.emplace_back(*Cutoff, *MinBlockCount, *NumBlocks); in readSummaryEntry()
DInstrProfReader.cpp773 DetailedSummary.emplace_back((uint32_t)Ent.Cutoff, Ent.MinBlockCount, in readSummary()