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Searched refs:ModeA (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp103 GLuint ModeA:4; member
293 key->unit[i].ModeA = comb->ModeA; in make_state_key()
626 else if (need_saturate(key->unit[unit].ModeA)) in emit_texenv()
637 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && in emit_texenv()
675 key->unit[unit].ModeA, in emit_texenv()
Dtexstate.c138 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA)); in _mesa_print_texunit_state()
287 state->ModeA = (state->SourceA[0] != GL_PREVIOUS) in calculate_derived_texenv()
500 packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA); in pack_tex_combine()
588 switch (combine->ModeA) { in update_tex_combine()
Dtexenv.c156 if (texUnit->Combine.ModeA == mode) in set_combiner_mode()
159 texUnit->Combine.ModeA = mode; in set_combiner_mode()
627 return texUnit->Combine.ModeA; in get_texenvi()
Dmtypes.h1072 GLenum16 ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ member
1156 uint32_t ModeA:4; /**< Effective mode for RGB as 4 bits */ member