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Searched refs:ModeRGB (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp102 GLuint ModeRGB:4; member
292 key->unit[i].ModeRGB = comb->ModeRGB; in make_state_key()
599 switch (key->unit[unit].ModeRGB) { in emit_texenv()
619 else if (need_saturate(key->unit[unit].ModeRGB)) in emit_texenv()
637 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && in emit_texenv()
641 key->unit[unit].ModeRGB, in emit_texenv()
649 else if (key->unit[unit].ModeRGB == TEXENV_MODE_DOT3_RGBA_EXT || in emit_texenv()
650 key->unit[unit].ModeRGB == TEXENV_MODE_DOT3_RGBA) { in emit_texenv()
653 key->unit[unit].ModeRGB, in emit_texenv()
666 key->unit[unit].ModeRGB, in emit_texenv()
Dtexstate.c137 printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB)); in _mesa_print_texunit_state()
285 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) in calculate_derived_texenv()
499 packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB); in pack_tex_combine()
556 switch (combine->ModeRGB) { in update_tex_combine()
Dtexenv.c149 if (texUnit->Combine.ModeRGB == mode) in set_combiner_mode()
152 texUnit->Combine.ModeRGB = mode; in set_combiner_mode()
625 return texUnit->Combine.ModeRGB; in get_texenvi()
Dmtypes.h1071 GLenum16 ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ member
1155 uint32_t ModeRGB:4; /**< Effective mode for RGB as 4 bits */ member