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Searched refs:Mul3 (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/tint/test/bug/tint/
D922.wgsl.expected.spvasm75 OpName %Mul3 "Mul3"
380 %Mul3 = OpFunction %v4float None %178
D922.wgsl.expected.hlsl88 float4 Mul3(float3 v6, Mat4x3_ m14) {
D922.wgsl.expected.wgsl144 fn Mul3(v6 : vec3<f32>, m14 : Mat4x3_) -> vec4<f32> {
D922.wgsl141 fn Mul3(v6: vec3<f32>, m14: Mat4x3_) -> vec4<f32> {
D922.wgsl.expected.msl131 float4 Mul3(float3 v6, Mat4x3_ m14) {
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
Dtype_mat4x4.inl534 typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3; local
535 typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DAMDGPUISelLowering.cpp1737 SDValue Mul3 = DAG.getNode(ISD::MUL, DL, VT, RHS, Mulhi3); in LowerUDIVREM64() local
1739 SDValue Mul3_Lo = DAG.getNode(ISD::EXTRACT_ELEMENT, DL, HalfVT, Mul3, Zero); in LowerUDIVREM64()
1740 SDValue Mul3_Hi = DAG.getNode(ISD::EXTRACT_ELEMENT, DL, HalfVT, Mul3, One); in LowerUDIVREM64()