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Searched refs:NINED3DSAMP_SHADOW (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.c240 …samp.min_img_filter = (ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_T… in nine_convert_sampler_state()
241 …samp.mag_img_filter = (ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_T… in nine_convert_sampler_state()
247 …samp.compare_mode = ss[NINED3DSAMP_SHADOW] ? PIPE_TEX_COMPARE_R_TO_TEXTURE : PIPE_TEX_COMPARE_NONE; in nine_convert_sampler_state()
Dnine_state.h33 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) macro
Dnine_state.c960 if (context->samp[s][NINED3DSAMP_SHADOW] != context->texture[s].shadow) { in update_sampler_derived()
962 context->samp[s][NINED3DSAMP_SHADOW] = context->texture[s].shadow; in update_sampler_derived()
2833 [NINED3DSAMP_SHADOW] = 0,