Searched refs:NOUVEAU_BUFFER_STATUS_GPU_WRITING (Results 1 – 18 of 18) sorted by relevance
21 #define NOUVEAU_BUFFER_STATUS_GPU_WRITING (1 << 1) macro
437 if (buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nouveau_buffer_transfer_map()603 dst->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nouveau_copy_buffer()636 if (!res->data || (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING)) in nouveau_resource_map_offset()
315 buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nv50_vertex_arrays_validate()316 buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv50_vertex_arrays_validate()722 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nva0_draw_stream_output()723 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nva0_draw_stream_output()
71 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv98_decoder_setup_ppp()
153 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING | in nv50_resource_validate()
297 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nv50_validate_tic()307 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv50_validate_tic()
218 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv84_decoder_vp_h264()549 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv84_decoder_vp_mpeg12()
89 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv50_validate_fb()118 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv50_validate_fb()
221 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv50_resource_copy_region()1404 if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nv50_blit_3d()
71 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nvc0_decoder_setup_ppp()
508 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nvc0_validate_tic()518 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nvc0_validate_tic()574 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nve4_validate_tic()580 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nve4_validate_tic()1273 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in gm107_validate_surfaces()1279 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in gm107_validate_surfaces()
177 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING | in nvc0_resource_validate()
254 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in gm107_compute_validate_surfaces()260 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in gm107_compute_validate_surfaces()986 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nve4_compute_validate_textures()991 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nve4_compute_validate_textures()
263 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nvc0_validate_fb()295 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nvc0_validate_fb()
779 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nvc0_draw_stream_output()780 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nvc0_draw_stream_output()
232 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nvc0_resource_copy_region()1273 if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { in nvc0_blit_3d()
63 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING | in nv30_context_kick_notify()
533 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; in nv30_state_validate()