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/third_party/skia/third_party/externals/angle2/src/tests/
Dangle_end2end_tests_expectations.txt46 3786 WIN NVIDIA D3D11 : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = SKIP
53 1229184 WIN NVIDIA VULKAN : SimpleStateChangeTest.RedefineFramebufferTexture/* = SKIP
66 5945 LINUX NVIDIA VULKAN : MultithreadingTest.MultiContextClear/* = SKIP
67 5945 LINUX NVIDIA VULKAN : MultithreadingTest.MultiCreateContext/* = SKIP
74 6115 NVIDIA OPENGL : GLSLTestLoops.DoWhileContinue/* = SKIP
75 6115 NVIDIA OPENGL : GLSLTestLoops.DoWhileUnconditionalContinue/* = SKIP
76 6115 NVIDIA OPENGL : GLSLTestLoops.DoWhileContinueInSwitch/* = SKIP
77 6115 NVIDIA OPENGL : GLSLTestLoops.WhileBreak/* = SKIP
78 6115 NVIDIA GLES : GLSLTestLoops.DoWhileContinue/* = SKIP
79 6115 NVIDIA GLES : GLSLTestLoops.DoWhileUnconditionalContinue/* = SKIP
[all …]
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_EXT_mesh_shader.adoc1 // Copyright (c) 2018-2020 NVIDIA Corporation
18 - Christoph Kubisch, NVIDIA
19 - Pat Brown, NVIDIA
20 - Jeff Bolz, NVIDIA
21 - Daniel Koch, NVIDIA
22 - Piers Daniell, NVIDIA
23 - Pierre Boudier, NVIDIA
24 - Patrick Mours, NVIDIA
25 - David Zhao Akeley, NVIDIA
26 - Kedarnath Thangudu, NVIDIA
DVK_NV_ray_tracing.txt1 // Copyright (c) 2018-2020 NVIDIA Corporation
17 - Eric Werness, NVIDIA
18 - Ashwin Lele, NVIDIA
19 - Robert Stepinski, NVIDIA
20 - Nuno Subtil, NVIDIA
21 - Christoph Kubisch, NVIDIA
22 - Martin Stich, NVIDIA
23 - Daniel Koch, NVIDIA
24 - Jeff Bolz, NVIDIA
27 - Henrik Rydgard, NVIDIA
[all …]
DVK_NV_ray_tracing.adoc1 // Copyright (c) 2018-2020 NVIDIA Corporation
15 - Eric Werness, NVIDIA
16 - Ashwin Lele, NVIDIA
17 - Robert Stepinski, NVIDIA
18 - Nuno Subtil, NVIDIA
19 - Christoph Kubisch, NVIDIA
20 - Martin Stich, NVIDIA
21 - Daniel Koch, NVIDIA
22 - Jeff Bolz, NVIDIA
25 - Henrik Rydgard, NVIDIA
[all …]
DVK_NV_device_generated_commands_compute.adoc1 // Copyright (c) 2023 NVIDIA Corporation
12 - Vikram Kushwaha, NVIDIA
13 - Jeff Bolz, NVIDIA
14 - Christoph Kubisch, NVIDIA
15 - Piers Daniell, NVIDIA
16 - Daniel Koch, NVIDIA
Dcredits.adoc35 * Bogdan Naodovic, NVIDIA
37 * Brad Cain, NVIDIA
42 * Daniel Koch, NVIDIA
54 * James Helferty, NVIDIA
58 * Jeff Bolz, NVIDIA
74 * Mukund Keshava, NVIDIA
76 * Neil Trevett, NVIDIA
87 * Tony Zlatinski, NVIDIA
146 * Ashwin Kolhe, NVIDIA (version 1.0)
148 * Barthold Lichtenbelt, NVIDIA (version 1.1)
[all …]
DVK_NV_device_diagnostic_checkpoints.adoc1 // Copyright (c) 2018-2020 NVIDIA Corporation
12 - Oleg Kuznetsov, NVIDIA
13 - Alex Dunn, NVIDIA
14 - Jeff Bolz, NVIDIA
15 - Eric Werness, NVIDIA
16 - Daniel Koch, NVIDIA
DVK_NV_device_diagnostic_checkpoints.txt1 // Copyright (c) 2018-2020 NVIDIA Corporation
12 - Oleg Kuznetsov, NVIDIA
13 - Alex Dunn, NVIDIA
14 - Jeff Bolz, NVIDIA
15 - Eric Werness, NVIDIA
16 - Daniel Koch, NVIDIA
DVK_NV_memory_decompression.adoc1 // Copyright (c) 2022 NVIDIA Corporation
12 - Vikram Kushwaha, NVIDIA
13 - Jeff Bolz, NVIDIA
14 - Christoph Kubisch, NVIDIA
15 - Piers Daniell, NVIDIA
DVK_NV_copy_memory_indirect.adoc1 // Copyright (c) 2022 NVIDIA Corporation
12 - Vikram Kushwaha, NVIDIA
13 - Jeff Bolz, NVIDIA
14 - Christoph Kubisch, NVIDIA
15 - Daniel Koch, NVIDIA
Dcredits.txt54 * Ashwin Kolhe, NVIDIA (version 1.0)
56 * Barthold Lichtenbelt, NVIDIA (version 1.1)
84 * Damien Leone, NVIDIA (version 1.0)
88 * Daniel Koch, NVIDIA (versions 1.0, 1.1, 1.2)
122 * James Jones, NVIDIA (versions 1.0, 1.1, 1.2)
128 * Jeff Bolz, NVIDIA (versions 1.0, 1.1, 1.2)
129 * Jeff Juliano, NVIDIA (versions 1.0, 1.1, 1.2)
161 * Kerch Holt, NVIDIA (versions 1.0, 1.1)
179 * Mark Kilgard, NVIDIA (versions 1.1, 1.2)
182 * Markus Tavenrath, NVIDIA (version 1.1)
[all …]
DVK_NV_private_vendor_info.adoc1 // Copyright (c) 2022 NVIDIA Corporation
12 - Daniel Koch, NVIDIA
13 - Jonathan McCaffrey, NVIDIA
14 - Jeff Bolz, NVIDIA
27 `apiext:VK_NV_private_vendor_info` as this contains details of NVIDIA's
DVK_NV_extended_sparse_address_space.adoc1 // Copyright (c) 2023 NVIDIA Corporation
12 - Russell Chou, NVIDIA
13 - Christoph Kubisch, NVIDIA
14 - Eric Werness, NVIDIA
15 - Jeff Bolz, NVIDIA
DVK_KHR_video_encode_queue.txt15 - Damien Kessler, NVIDIA
20 - Piers Daniell, NVIDIA
21 - Srinath Kumarapuram, NVIDIA
22 - Thomas J. Meier, NVIDIA
23 - Tony Zlatinski, NVIDIA
DVK_NV_low_latency2.adoc12 - Charles Hansen, NVIDIA
13 - Liam Middlebrook, NVIDIA
14 - Lionel Duc, NVIDIA
15 - James Jones, NVIDIA
16 - Eric Sullivan, NVIDIA
32 make use of the NVIDIA Reflex SDK whereas new implementations should use the
DVK_KHR_ray_query.txt37 - Jeff Bolz, NVIDIA
38 - Pascal Gautron, NVIDIA
39 - Daniel Koch, NVIDIA
40 - Christoph Kubisch, NVIDIA
41 - Ashwin Lele, NVIDIA
42 - Robert Stepinski, NVIDIA
43 - Martin Stich, NVIDIA
44 - Nuno Subtil, NVIDIA
45 - Eric Werness, NVIDIA
DVK_NV_optical_flow.adoc1 // Copyright (c) 2018-2022 NVIDIA Corporation
12 - Carsten Rohde, NVIDIA
13 - Vipul Parashar, NVIDIA
14 - Jeff Bolz, NVIDIA
15 - Eric Werness, NVIDIA
26 This extension is designed to be used with upcoming NVIDIA Optical Flow SDK
27 Version 5 which will be available on NVIDIA Developer webpage.
DVK_KHR_ray_query.adoc35 - Jeff Bolz, NVIDIA
36 - Pascal Gautron, NVIDIA
37 - Daniel Koch, NVIDIA
38 - Christoph Kubisch, NVIDIA
39 - Ashwin Lele, NVIDIA
40 - Robert Stepinski, NVIDIA
41 - Martin Stich, NVIDIA
42 - Nuno Subtil, NVIDIA
43 - Eric Werness, NVIDIA
DVK_NVX_image_view_handle.adoc1 // Copyright (c) 2018-2020 NVIDIA Corporation
12 - Eric Werness, NVIDIA
13 - Jeff Bolz, NVIDIA
14 - Daniel Koch, NVIDIA
DVK_NVX_image_view_handle.txt1 // Copyright (c) 2018-2020 NVIDIA Corporation
12 - Eric Werness, NVIDIA
13 - Jeff Bolz, NVIDIA
14 - Daniel Koch, NVIDIA
/third_party/skia/third_party/externals/angle2/doc/
DdEQP-Charts.md15 <iframe id="GLES 2.0 Desktop OpenGL Win10 NVIDIA" width="1200px" height="371px" class="noborder" sr…
17 <iframe id="GLES 3.0 Desktop OpenGL Win10 NVIDIA" width="1200px" height="371px" class="noborder" sr…
19 <iframe id="GLES 3.1 Desktop OpenGL Win10 NVIDIA" width="1200px" height="371px" class="noborder" sr…
21 <iframe id="EGL Desktop OpenGL Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="ht…
27 <iframe id="GLES 2.0 Vulkan Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https…
29 <iframe id="GLES 3.0 Vulkan Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https…
31 <iframe id="GLES 3.1 Vulkan Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https…
33 <iframe id="EGL Vulkan Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="https://do…
37 <iframe id="GLES 2.0 Vulkan khr Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="h…
39 <iframe id="GLES 3.0 Vulkan khr Win10 NVIDIA" width="1200px" height="371px" class="noborder" src="h…
[all …]
/third_party/libdrm/
Dgenerated_static_table_fourcc.h21 { DRM_MODIFIER(NVIDIA, TEGRA_TILED, TEGRA_TILED) },
22 { DRM_MODIFIER(NVIDIA, 16BX2_BLOCK_ONE_GOB, 16BX2_BLOCK_ONE_GOB) },
23 { DRM_MODIFIER(NVIDIA, 16BX2_BLOCK_TWO_GOB, 16BX2_BLOCK_TWO_GOB) },
24 { DRM_MODIFIER(NVIDIA, 16BX2_BLOCK_FOUR_GOB, 16BX2_BLOCK_FOUR_GOB) },
25 { DRM_MODIFIER(NVIDIA, 16BX2_BLOCK_EIGHT_GOB, 16BX2_BLOCK_EIGHT_GOB) },
26 { DRM_MODIFIER(NVIDIA, 16BX2_BLOCK_SIXTEEN_GOB, 16BX2_BLOCK_SIXTEEN_GOB) },
27 { DRM_MODIFIER(NVIDIA, 16BX2_BLOCK_THIRTYTWO_GOB, 16BX2_BLOCK_THIRTYTWO_GOB) },
/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_khr_gles31_test_expectations.txt39 5579 VULKAN NVIDIA : KHR-GLES31.core.geometry_shader.limits.max_invocations = FAIL
43 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case1 = SKIP
44 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case2 = SKIP
45 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case3 = SKIP
46 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case4 = SKIP
47 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case5 = SKIP
48 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case6 = SKIP
49 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case8 = SKIP
50 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case9 = SKIP
51 4723 VULKAN NVIDIA : KHR-GLES31.core.vertex_attrib_binding.basic-input-case11 = SKIP
[all …]
/third_party/EGL/extensions/NV/
DEGL_NV_post_convert_rounding.txt11 Bryan Eyler, NVIDIA
12 Daniel Kartch, NVIDIA
13 Greg Roth, NVIDIA
14 Mark Vojkovich, NVIDIA
15 Nicolai de Haan Brogger, NVIDIA
16 Peter Pipkorn, NVIDIA
20 Nicolai de Haan Brogger, NVIDIA Corporation (nicolaid 'at' nvidia.com)
/third_party/skia/third_party/externals/egl-registry/extensions/NV/
DEGL_NV_post_convert_rounding.txt11 Bryan Eyler, NVIDIA
12 Daniel Kartch, NVIDIA
13 Greg Roth, NVIDIA
14 Mark Vojkovich, NVIDIA
15 Nicolai de Haan Brogger, NVIDIA
16 Peter Pipkorn, NVIDIA
20 Nicolai de Haan Brogger, NVIDIA Corporation (nicolaid 'at' nvidia.com)

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