Searched refs:NameStackDepth (Results 1 – 2 of 2) sorted by relevance
300 metadata[2] = s->NameStackDepth; in save_used_name_stack()312 memcpy((uint32_t *)save + index, s->NameStack, s->NameStackDepth * sizeof(GLuint)); in save_used_name_stack()313 index += s->NameStackDepth; in save_used_name_stack()409 write_record(ctx, s->NameStackDepth); in update_hit_record()412 for (int i = 0; i < s->NameStackDepth; i++) in update_hit_record()428 s->NameStackDepth = 0; in reset_name_stack_to_empty()477 if (ctx->Select.NameStackDepth == 0) { in _mesa_LoadName()487 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; in _mesa_LoadName()506 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()516 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; in _mesa_PushName()[all …]
1808 GLuint NameStackDepth; /**< name stack depth */ member