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Searched refs:NameStackDepth (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfeedback.c300 metadata[2] = s->NameStackDepth; in save_used_name_stack()
312 memcpy((uint32_t *)save + index, s->NameStack, s->NameStackDepth * sizeof(GLuint)); in save_used_name_stack()
313 index += s->NameStackDepth; in save_used_name_stack()
409 write_record(ctx, s->NameStackDepth); in update_hit_record()
412 for (int i = 0; i < s->NameStackDepth; i++) in update_hit_record()
428 s->NameStackDepth = 0; in reset_name_stack_to_empty()
477 if (ctx->Select.NameStackDepth == 0) { in _mesa_LoadName()
487 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; in _mesa_LoadName()
506 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()
516 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; in _mesa_PushName()
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Dmtypes.h1808 GLuint NameStackDepth; /**< name stack depth */ member