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Searched refs:NumDescriptors (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DDescriptorHeap.cpp17 heapDesc.NumDescriptors = numDescriptors; in Make()
38 SkASSERT(index < fHeap->GetDesc().NumDescriptors); in getCPUHandle()
45 SkASSERT(index < fHeap->GetDesc().NumDescriptors); in getGPUHandle()
DGrD3DRootSignature.cpp37 samplerRanges[i].NumDescriptors = 1; in Make()
46 shaderViewRanges[i].NumDescriptors = 1; in Make()
57 shaderViewRanges[numTextureSamplers].NumDescriptors = numUAVs; in Make()
DGrD3DDescriptorHeap.h45 SkASSERT(index < fHeap->GetDesc().NumDescriptors); in getIndex()
53 SkASSERT(index < fHeap->GetDesc().NumDescriptors); in getIndex()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DBindGroupLayoutD3D12.cpp103 range.NumDescriptors = 1; in BindGroupLayout()
119 previous.BaseShaderRegister + previous.NumDescriptors == in BindGroupLayout()
121 previous.NumDescriptors += range.NumDescriptors; in BindGroupLayout()
DStagingDescriptorAllocatorD3D12.cpp73 heapDescriptor.NumDescriptors = mHeapSize; in AllocateCPUHeap()
DShaderVisibleDescriptorAllocatorD3D12.cpp150 heapDescriptor.NumDescriptors = descriptorCount; in AllocateHeap()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/AsmPrinter/
DOcamlGCPrinter.cpp114 int NumDescriptors = 0; in finishAssembly() local
123 NumDescriptors++; in finishAssembly()
127 if (NumDescriptors >= 1 << 16) { in finishAssembly()
131 AP.emitInt16(NumDescriptors); in finishAssembly()
/third_party/mesa3d/src/microsoft/clc/
Dcompute_test.h83 ranges.back().BaseShaderRegister + ranges.back().NumDescriptors == resid) { in add()
84 ranges.back().NumDescriptors++; in add()
91 range.NumDescriptors = 1; in add()
Dcompute_test.cpp623 i < range.NumDescriptors; i++) { in run_shader_with_raw_args()
732 heap_desc.NumDescriptors = 1000; in SetUp()
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_descriptor_set.c363 range->NumDescriptors = desc_count; in dzn_descriptor_set_layout_create()
372 set_layout->dynamic_buffers.count += range->NumDescriptors; in dzn_descriptor_set_layout_create()
373 set_layout->dynamic_buffers.desc_count += range->NumDescriptors; in dzn_descriptor_set_layout_create()
376 set_layout->range_desc_count[type] += range->NumDescriptors; in dzn_descriptor_set_layout_create()
391 set_layout->dynamic_buffers.desc_count += range->NumDescriptors; in dzn_descriptor_set_layout_create()
394 set_layout->range_desc_count[type] += range->NumDescriptors; in dzn_descriptor_set_layout_create()
444 return layout->ranges[visibility][type][range_idx].NumDescriptors; in dzn_descriptor_set_layout_get_desc_count()
814 .NumDescriptors = desc_count, in dzn_descriptor_heap_init()
Ddzn_meta.c547 .NumDescriptors = 1, in dzn_meta_blit_create()
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/
Dmain.cpp284 desc.NumDescriptors = NUM_BACK_BUFFERS; in CreateDeviceD3D()
302 desc.NumDescriptors = 1; in CreateDeviceD3D()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp494 rtvHeapDesc.NumDescriptors = FRAME_BUFFER_COUNT; // number of descriptors for this heap. in InitD3D()
546 dsvHeapDesc.NumDescriptors = 1; in InitD3D()
603 cbDescriptorRange.NumDescriptors = 1; in InitD3D()
610 textureDescRange.NumDescriptors = 1; in InitD3D()
669 heapDesc.NumDescriptors = 2; in InitD3D()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_descriptor_pool.cpp67 heap->desc.NumDescriptors = num_descriptors; in d3d12_descriptor_heap_new()
Dd3d12_root_signature.cpp83 range->NumDescriptors = num_descs; in init_range()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx12.cpp451 descRange.NumDescriptors = 1; in ImGui_ImplDX12_CreateDeviceObjects()
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
DVK_EXT_descriptor_buffer.adoc646 UINT NumDescriptors;
664 …size arrays instead of using variable descriptor counts. This means `NumDescriptors` is effectivel…
665 …* Create a `VkBuffer`, size equal to `NumDescriptors` multiplied by the descriptor size within it,…