Searched refs:NumSamplers (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.h | 83 void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 84 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 100 void APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 101 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 131 void APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 132 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
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D | Shader.cpp | 197 UINT NumSamplers, // IN in SetSamplers() argument 204 for (UINT i = 0; i < NumSamplers; i++) { in SetSamplers() 653 UINT NumSamplers, // IN in VsSetSamplers() argument 654 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in VsSetSamplers() 658 SetSamplers(PIPE_SHADER_VERTEX, hDevice, Offset, NumSamplers, phSamplers); in VsSetSamplers() 789 UINT NumSamplers, // IN in GsSetSamplers() argument 790 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in GsSetSamplers() 794 SetSamplers(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumSamplers, phSamplers); in GsSetSamplers() 1101 UINT NumSamplers, // IN in PsSetSamplers() argument 1102 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in PsSetSamplers() [all …]
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