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Searched refs:NumSamplers (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h83 void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
84 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
100 void APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
101 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
131 void APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
132 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
DShader.cpp197 UINT NumSamplers, // IN in SetSamplers() argument
204 for (UINT i = 0; i < NumSamplers; i++) { in SetSamplers()
653 UINT NumSamplers, // IN in VsSetSamplers() argument
654 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in VsSetSamplers()
658 SetSamplers(PIPE_SHADER_VERTEX, hDevice, Offset, NumSamplers, phSamplers); in VsSetSamplers()
789 UINT NumSamplers, // IN in GsSetSamplers() argument
790 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in GsSetSamplers()
794 SetSamplers(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumSamplers, phSamplers); in GsSetSamplers()
1101 UINT NumSamplers, // IN in PsSetSamplers() argument
1102 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in PsSetSamplers()
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