Searched refs:NumUniformStorage (Results 1 – 9 of 9) sorted by relevance
211 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in nir_setup_uniform_remap_tables()243 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in nir_setup_uniform_remap_tables()314 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in nir_setup_uniform_remap_tables()351 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in nir_setup_uniform_remap_tables()394 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in nir_setup_uniform_remap_tables()1042 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in find_and_update_previous_uniform_storage()1078 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in find_and_update_previous_uniform_storage()1336 prog->data->NumUniformStorage + 1); in nir_link_uniform()1343 uniform = &prog->data->UniformStorage[prog->data->NumUniformStorage]; in nir_link_uniform()1344 prog->data->NumUniformStorage++; in nir_link_uniform()[all …]
435 blob_write_uint32(metadata, prog->data->NumUniformStorage); in write_uniforms()438 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_uniforms()480 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_uniforms()501 prog->data->NumUniformStorage = blob_read_uint32(metadata); in read_uniforms()505 prog->data->NumUniformStorage); in read_uniforms()517 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in read_uniforms()550 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in read_uniforms()859 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_program_resource_data()
53 data->location >= data->prog->sh.data->NumUniformStorage) in set_opaque_binding()214 data->location >= data->prog->sh.data->NumUniformStorage) in set_uniform_initializer()
160 shProg->data->NumUniformStorage = 0; in _mesa_clear_shader_program_data()
180 assert(location < state->shader_program->data->NumUniformStorage && in lower_deref()
662 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in nir_build_program_resource_list()
220 assert(oldData->NumUniformStorage == 0 || in _mesa_reference_shader_program_data()223 for (unsigned i = 0; i < oldData->NumUniformStorage; ++i) in _mesa_reference_shader_program_data()
308 unsigned NumUniformStorage; member
2164 if (shProg->data->NumUniformStorage == 0) in _mesa_sampler_uniforms_are_valid()