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Searched refs:Num_AEP_mesh_shader (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h371 const int Num_AEP_mesh_shader = sizeof(AEP_mesh_shader)/sizeof(AEP_mesh_shader[0]); variable
DInitialize.cpp9229 …symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns()
9230 …symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns()
9231 …symbolTable.setVariableExtensions("gl_LocalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns()
9232 …symbolTable.setVariableExtensions("gl_GlobalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns()
9233 …symbolTable.setVariableExtensions("gl_LocalInvocationIndex", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns()
9259 …symbolTable.setFunctionExtensions("barrier", Num_AEP_mesh_shader, AEP_mesh_sh… in identifyBuiltIns()
9260 …symbolTable.setFunctionExtensions("memoryBarrierShared", Num_AEP_mesh_shader, AEP_mesh_sh… in identifyBuiltIns()
9261 …symbolTable.setFunctionExtensions("groupMemoryBarrier", Num_AEP_mesh_shader, AEP_mesh_sh… in identifyBuiltIns()
9421 …symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns()
9422 …symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns()
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DParseHelper.cpp4564 extensionsTurnedOn(Num_AEP_mesh_shader, AEP_mesh_shader)) in arraySizesCheck()
5533 requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "task shaders"); in finish()
5536 requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "mesh shaders"); in finish()
6175 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_vertices"); in setLayoutQualifier()
6190 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_primitives"); in setLayoutQualifier()
6211 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "gl_WorkGroupSize"); in setLayoutQualifier()