Searched refs:Num_AEP_mesh_shader (Results 1 – 3 of 3) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Versions.h | 371 const int Num_AEP_mesh_shader = sizeof(AEP_mesh_shader)/sizeof(AEP_mesh_shader[0]); variable
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D | Initialize.cpp | 9229 …symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns() 9230 …symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns() 9231 …symbolTable.setVariableExtensions("gl_LocalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns() 9232 …symbolTable.setVariableExtensions("gl_GlobalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns() 9233 …symbolTable.setVariableExtensions("gl_LocalInvocationIndex", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns() 9259 …symbolTable.setFunctionExtensions("barrier", Num_AEP_mesh_shader, AEP_mesh_sh… in identifyBuiltIns() 9260 …symbolTable.setFunctionExtensions("memoryBarrierShared", Num_AEP_mesh_shader, AEP_mesh_sh… in identifyBuiltIns() 9261 …symbolTable.setFunctionExtensions("groupMemoryBarrier", Num_AEP_mesh_shader, AEP_mesh_sh… in identifyBuiltIns() 9421 …symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns() 9422 …symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader); in identifyBuiltIns() [all …]
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D | ParseHelper.cpp | 4564 extensionsTurnedOn(Num_AEP_mesh_shader, AEP_mesh_shader)) in arraySizesCheck() 5533 requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "task shaders"); in finish() 5536 requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "mesh shaders"); in finish() 6175 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_vertices"); in setLayoutQualifier() 6190 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_primitives"); in setLayoutQualifier() 6211 requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "gl_WorkGroupSize"); in setLayoutQualifier()
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