Searched refs:OPCODE_DP4 (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/mesa/program/ |
D | prog_instruction.c | 110 { OPCODE_DP4, "DP4", 2, 1 },
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D | prog_instruction.h | 129 OPCODE_DP4, /* X X X X X */ enumerator
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D | programopt.c | 89 newInst[i].Opcode = OPCODE_DP4; in insert_mvp_dp4_code()
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D | prog_to_nir.c | 638 [OPCODE_DP4] = 0, 765 case OPCODE_DP4: in ptn_emit_instruction()
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/third_party/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 654 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]); in emit_matrix_transform_vec4() 655 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]); in emit_matrix_transform_vec4() 656 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]); in emit_matrix_transform_vec4() 657 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); in emit_matrix_transform_vec4() 759 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); in get_eye_position_z() 1529 emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, in build_texture_transform() 1539 emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, in build_texture_transform()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | Shader.hpp | 48 OPCODE_DP4, enumerator
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D | Shader.cpp | 43 case 4: return OPCODE_DP4; in OPCODE_DP() 799 case OPCODE_DP4: return "dp4"; in operationString()
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D | PixelShader.cpp | 593 case Shader::OPCODE_DP4: in analyzeInterpolants()
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D | VertexProgram.cpp | 190 case Shader::OPCODE_DP4: dp4(d, s0, s1); break; in program()
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D | PixelProgram.cpp | 215 case Shader::OPCODE_DP4: dp4(d, s0, s1); break; in applyShader()
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D | PixelPipeline.cpp | 126 case Shader::OPCODE_DP4: DP4(d, s0, s1); break; in applyShader()
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