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Searched refs:OPCODE_POW (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/program/
Dprog_instruction.c137 { OPCODE_POW, "POW", 2, 1 },
Dprog_instruction.h156 OPCODE_POW, /* X X X X */ enumerator
Dprog_to_nir.c655 [OPCODE_POW] = 0,
711 case OPCODE_POW: in ptn_emit_instruction()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShader.hpp184 OPCODE_POW, enumerator
DShader.cpp958 case OPCODE_POW: return "pow"; in operationString()
DVertexProgram.cpp256 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break; in program()
DPixelProgram.cpp279 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break; in applyShader()
/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c970 emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); in calculate_light_attenuation()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp1675 …case EOpPow: if(visit == PostVisit) emit(sw::Shader::OPCODE_POW, result, arg[0], arg[… in visitAggregate()