Searched refs:PIPE_SPRITE_COORD_LOWER_LEFT (Results 1 – 16 of 16) sorted by relevance
101 == PIPE_SPRITE_COORD_LOWER_LEFT); in make_gs_key()
260 !(svga->curr.rast->templ.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT); in emulate_point_sprite()
287 == PIPE_SPRITE_COORD_LOWER_LEFT); in make_fs_key()
208 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; in st_update_rasterizer()
109 if (texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) in set_texcoords()
648 PIPE_SPRITE_COORD_LOWER_LEFT, enumerator
141 if (sprite_coord_origin == PIPE_SPRITE_COORD_LOWER_LEFT) { in texcoord_coef()
366 if (rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) { in nv30_validate_point_coord()
346 if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) in nv50_sprite_coords_validate()
197 point sprites. For PIPE_SPRITE_COORD_LOWER_LEFT, the lower-left vertex will
952 … key->gs.sprite_origin_upper_left = (rast->sprite_coord_mode != PIPE_SPRITE_COORD_LOWER_LEFT); in d3d12_fill_shader_key()
1289 case PIPE_SPRITE_COORD_LOWER_LEFT: in r300_create_rs_state()
624 (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT); in panfrost_prepare_fs_state()3928 bool coord = (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT); in panfrost_compatible_batch_state()
2297 key.sprite_origin_lower_left = rs_state->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT; in crocus_update_compiled_sf()
184 PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT); in pipe_asserts()2050 if (state->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) in crocus_create_rasterizer_state()
184 PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT); in pipe_asserts()