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Searched refs:PSS_FRAGMENT_SHADER (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp48 PSS_FRAGMENT_SHADER = 0x00000004, enumerator
372 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setRepresentativeFragmentTestState()
494 if (setupState & PSS_FRAGMENT_SHADER) in getDynamicStates()
571 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setDefaultDepthStencilState()
581 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setDefaultColorBlendState()
591 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setDefaultMultisampleState()
1204 m_internalData->setupState |= PSS_FRAGMENT_SHADER; in setupFragmentShaderState2()
1308 …setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_RASTERIZATION_SHADERS | PSS_FRAGMENT_SHADER))); in setupFragmentOutputState()
1388 PSS_FRAGMENT_SHADER | PSS_FRAGMENT_OUTPUT_INTERFACE))); in buildPipeline()