Searched refs:PSS_FRAGMENT_SHADER (Results 1 – 1 of 1) sorted by relevance
48 PSS_FRAGMENT_SHADER = 0x00000004, enumerator372 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setRepresentativeFragmentTestState()494 if (setupState & PSS_FRAGMENT_SHADER) in getDynamicStates()571 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setDefaultDepthStencilState()581 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setDefaultColorBlendState()591 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setDefaultMultisampleState()1204 m_internalData->setupState |= PSS_FRAGMENT_SHADER; in setupFragmentShaderState2()1308 …setupState == (PSS_VERTEX_INPUT_INTERFACE | PSS_PRE_RASTERIZATION_SHADERS | PSS_FRAGMENT_SHADER))); in setupFragmentOutputState()1388 PSS_FRAGMENT_SHADER | PSS_FRAGMENT_OUTPUT_INTERFACE))); in buildPipeline()