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Searched refs:PerProcessGPA (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp239 TPoolAllocator* PerProcessGPA = nullptr; variable
450 SetThreadPoolAllocator(PerProcessGPA); in SetupBuiltinSymbolTable()
1316 if (PerProcessGPA == nullptr) in ShInitialize()
1317 PerProcessGPA = new TPoolAllocator(); in ShInitialize()
1405 if (PerProcessGPA != nullptr) { in ShFinalize()
1406 delete PerProcessGPA; in ShFinalize()
1407 PerProcessGPA = nullptr; in ShFinalize()