Searched refs:PointSprite (Results 1 – 19 of 19) sorted by relevance
197 raster->point_smooth = !multisample && !ctx->Point.PointSprite && in st_update_rasterizer()202 if (ctx->Point.PointSprite) { in st_update_rasterizer()
148 if (st->lower_texcoord_replace && st->ctx->Point.PointSprite && in st_update_fp()
173 struct PointSprite struct in sw::VertexProcessor300 PointSprite point;
164 VertexProcessor::PointSprite point;
231 ctx->Point.PointSprite = (ctx->API == API_OPENGL_CORE || in _mesa_init_point()
178 attr->PointSprite = ctx->Point.PointSprite; in _mesa_PushAttrib()427 TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, in pop_enable_group()947 TEST_AND_UPDATE(ctx->Point.PointSprite, attr->Point.PointSprite, in _mesa_PopAttrib()
190 if (ctx->Point.PointSprite) { in filter_fp_input_mask()246 if (ctx->Point.PointSprite) { in filter_fp_input_mask()
1068 if (ctx->Point.PointSprite == state) in _mesa_set_enable()1072 ctx->Point.PointSprite = state; in _mesa_set_enable()1846 return ctx->Point.PointSprite; in _mesa_IsEnabled()
660 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ member3178 GLboolean PointSprite; member
254 if (ctx->Point.PointSprite) in make_state_key()
516 TEST_P(GLES1ConformanceTest, PointSprite) in TEST_P() argument
38 PointSprite = 5, enumerator
176 mShaderState.mGLES1StateEnabled[GLES1StateEnables::PointSprite] = in prepareForDraw()735 addShaderDefine(outStream, GLES1StateEnables::PointSprite, "point_sprite_enabled"); in addFragmentShaderDefs()
2824 case TextureEnvTarget::PointSprite: in SetTextureEnv()2913 case TextureEnvTarget::PointSprite: in GetTextureEnv()
558 case TextureEnvTarget::PointSprite: in ValidateTexEnvCommon()
1838 return TextureEnvTarget::PointSprite; in FromGLenum()1850 case TextureEnvTarget::PointSprite: in ToGLenum()1865 case TextureEnvTarget::PointSprite: in operator <<()
462 PointSprite = 1, enumerator
127 - mesa: Fix setup of ctx->Point.PointSprite for GLES2.
620 if (ctx->Point.PointSprite) { in fetch_state()