Searched refs:PopAttribState (Results 1 – 19 of 19) sorted by relevance
51 ctx->PopAttribState |= GL_COLOR_BUFFER_BIT; in _mesa_ClearIndex()71 ctx->PopAttribState |= GL_COLOR_BUFFER_BIT; in _mesa_ClearColor()87 ctx->PopAttribState |= GL_COLOR_BUFFER_BIT; in _mesa_ClearColorIiEXT()103 ctx->PopAttribState |= GL_COLOR_BUFFER_BIT; in _mesa_ClearColorIuiEXT()
52 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
176 ctx->PopAttribState |= pop_attrib_mask; \
393 ctx->PopAttribState |= GL_CURRENT_BIT; in _mesa_Bitmap()
921 ctx->PopAttribState |= GL_TEXTURE_BIT; in _mesa_dirty_texobj()1423 ctx->PopAttribState |= GL_TEXTURE_BIT; in unbind_textures_from_unit()1483 ctx->PopAttribState |= GL_TEXTURE_BIT; in delete_textures()2115 ctx->PopAttribState |= GL_TEXTURE_BIT; in _mesa_lock_context_textures()
113 head->OldPopAttribStateMask = ctx->PopAttribState; in _mesa_PushAttrib()314 ctx->PopAttribState = 0; in _mesa_PushAttrib()693 mask &= ctx->PopAttribState; in _mesa_PopAttrib()1131 ctx->PopAttribState = attr->OldPopAttribStateMask; in _mesa_PopAttrib()
52 ctx->PopAttribState |= GL_ACCUM_BUFFER_BIT; in _mesa_ClearAccum()
117 ctx->PopAttribState |= GL_STENCIL_BUFFER_BIT; in _mesa_ClearStencil()
433 ctx->PopAttribState |= GL_TEXTURE_BIT; in bind_samplers()448 ctx->PopAttribState |= GL_TEXTURE_BIT; in bind_samplers()
430 ctx->PopAttribState |= GL_ENABLE_BIT; in _mesa_set_enable()1383 ctx->PopAttribState |= GL_ENABLE_BIT; in _mesa_set_enablei()
289 ctx->PopAttribState |= GL_TRANSFORM_BIT; in _mesa_MatrixMode()
400 ctx->PopAttribState |= GL_CURRENT_BIT; in _mesa_RasterPos()
1078 ctx->PopAttribState |= GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT; in _mesa_ClampColor()
3562 GLbitfield PopAttribState; /**< Updated state since glPushAttrib */ member
1896 ctx->PopAttribState |= GL_TEXTURE_BIT; in prepare_mipmap_level()
150 ctx->PopAttribState |= GL_CURRENT_BIT; in rastpos_point()257 ctx->PopAttribState |= GL_CURRENT_BIT; in st_RasterPos()
760 ctx->PopAttribState |= GL_CURRENT_BIT; in st_DrawAtlasBitmaps()
82 ctx->PopAttribState |= pop_state; in copy_vao()
207 ctx->PopAttribState |= GL_LIGHTING_BIT; in vbo_exec_copy_to_current()215 ctx->PopAttribState |= GL_CURRENT_BIT; in vbo_exec_copy_to_current()