Searched refs:ProjectionMatrixStack (Results 1 – 6 of 6) sorted by relevance
44 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_update_clip_plane()45 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); in _mesa_update_clip_plane()50 ctx->ProjectionMatrixStack.Top->inv); in _mesa_update_clip_plane()
57 return &ctx->ProjectionMatrixStack; in get_named_matrix_stack()935 _math_matrix_analyse(ctx->ProjectionMatrixStack.Top); in update_projection()942 ctx->ProjectionMatrixStack.Top->inv); in update_projection()969 ctx->ProjectionMatrixStack.Top, in _mesa_update_modelview_project()1041 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, in _mesa_init_matrix()1068 free_matrix_stack(&ctx->ProjectionMatrixStack); in _mesa_free_matrix_data()
1036 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_PopAttrib()1037 _math_matrix_analyse(ctx->ProjectionMatrixStack.Top); in _mesa_PopAttrib()
416 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); in _mesa_RasterPos()
3356 struct gl_matrix_stack ProjectionMatrixStack; member
360 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()365 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()371 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()376 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()