Searched refs:PushConstantRangeArray (Results 1 – 2 of 2) sorted by relevance
796 using PushConstantRangeArray = gl::ShaderMap<T>; variable813 const PushConstantRangeArray<PackedPushConstantRange> &getPushConstantRanges() const;817 PushConstantRangeArray<PackedPushConstantRange> mPushConstantRanges;
2899 const PushConstantRangeArray<PackedPushConstantRange> &PipelineLayoutDesc::getPushConstantRanges() in getPushConstantRanges()3819 const vk::PushConstantRangeArray<vk::PackedPushConstantRange> &descPushConstantRanges = in getPipelineLayout()