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Searched refs:QueueSubmit (Results 1 – 25 of 27) sorted by relevance

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/third_party/ffmpeg/libavutil/
Dvulkan_functions.h86 MACRO(1, 1, FF_VK_EXT_NO_FLAG, QueueSubmit) \
Dvulkan.c626 ret = vk->QueueSubmit(q->queue, 1, &s_info, q->fence); in ff_vk_submit_exec_queue()
Dhwcontext_vulkan.c1257 ret = vk->QueueSubmit(q->queue, 1, s_info, q->fence); in submit_exec_ctx()
/third_party/mesa3d/src/vulkan/wsi/
Dwsi_common.h222 WSI_CB(QueueSubmit);
Dwsi_common.c161 WSI_GET_CB(QueueSubmit); in wsi_device_init()
1089 result = wsi->QueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE); in wsi_common_queue_present()
1139 result = wsi->QueueSubmit(submit_queue, 1, &submit_info, fence); in wsi_common_queue_present()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DVulkanFunctions.cpp281 GET_DEVICE_PROC(QueueSubmit); in LoadDeviceProcs()
DVulkanFunctions.h258 PFN_vkQueueSubmit QueueSubmit = nullptr; member
DDeviceVk.cpp270 CheckVkSuccess(fn.QueueSubmit(mQueue, 1, &submitInfo, fence), "vkQueueSubmit"), { in SubmitPendingCommands()
/third_party/mesa3d/docs/relnotes/
D17.0.6.rst114 - anv/cmd_buffer: Use the device allocator for QueueSubmit
D13.0.1.rst115 - anv: Move relocation handling from EndCommandBuffer to QueueSubmit
D19.3.0.rst520 - radv: Improve fence signalling in QueueSubmit.
/third_party/mesa3d/docs/vulkan/
Ddispatch.rst71 PFN_vkQueueSubmit QueueSubmit;
99 PFN_vkQueueSubmit QueueSubmit;
/third_party/skia/tests/
DSurfaceSemaphoreTest.cpp321 GR_VK_CALL_ERRCHECK(gpu, QueueSubmit(queue, 1, &submitInfo, fence)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/third_party/mesa3d/src/intel/nullhw-layer/
Dintel_nullhw.c151 VK_CHECK(device_data->vtable.QueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE)); in override_queue()
/third_party/mesa3d/src/vulkan/overlay-layer/
Doverlay.cpp1380 device_data->vtable.QueueSubmit(present_queue->queue, 1, &submit_info, VK_NULL_HANDLE); in render_swapchain_display()
1391 … device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); in render_swapchain_display()
1410 … device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); in render_swapchain_display()
1904 VK_CHECK(device_data->vtable.QueueSubmit(queue, 0, NULL, queue_data->queries_fence)); in overlay_QueuePresentKHR()
2452 return device_data->vtable.QueueSubmit(queue, submitCount, pSubmits, fence); in overlay_QueueSubmit()
2668 ADD_HOOK(QueueSubmit),
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireArgumentTests.cpp229 api, QueueSubmit(apiQueue, 2, MatchesLambda([=](const WGPUCommandBuffer* cmdBufs) -> bool { in TEST_F()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_kopper.c656 error = VKSCR(QueueSubmit)(screen->queue, 1, &si, screen->fence); in kopper_present()
825 VkResult error = VKSCR(QueueSubmit)(screen->queue, 1, &si, VK_NULL_HANDLE); in zink_kopper_present_readback()
Dzink_batch.c441 result = VKSCR(QueueSubmit)(screen->queue, num_si, num_si == 2 ? si : &si[1], VK_NULL_HANDLE); in submit_queue()
/third_party/skia/src/gpu/vk/
DGrVkInterface.cpp51 ACQUIRE_PROC(QueueSubmit, VK_NULL_HANDLE, device); in GrVkInterface()
DGrVkCommandBuffer.cpp587 GR_VK_CALL_RESULT(gpu, result, QueueSubmit(queue, 1, &submitInfo, fence)); in submit_to_queue()
DGrVkGpu.cpp2575 VK_CALL_RET(result, QueueSubmit(this->queue(), 0, nullptr, fence)); in insertFence()
/third_party/vulkan-loader/loader/generated/
Dvk_layer_dispatch_table.h297 PFN_vkQueueSubmit QueueSubmit; member
Dvk_loader_extensions.c347 table->QueueSubmit = (PFN_vkQueueSubmit)gpa(dev, "vkQueueSubmit"); in loader_init_device_dispatch_table()
1406 if (!strcmp(name, "QueueSubmit")) return (void *)table->QueueSubmit; in loader_lookup_device_dispatch_table()
Dvk_dispatch_table_helper.h433 table->QueueSubmit = (PFN_vkQueueSubmit) gpa(device, "vkQueueSubmit"); in layer_init_device_dispatch_table()
/third_party/vulkan-loader/loader/
Dtrampoline.c976 return disp->QueueSubmit(queue, submitCount, pSubmits, fence); in vkQueueSubmit()

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