Searched refs:RG32Uint (Results 1 – 13 of 13) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TextureUtils.cpp | 27 case wgpu::TextureFormat::RG32Uint: in TextureFormatSupportsStorageTexture() 169 case wgpu::TextureFormat::RG32Uint: in GetTexelBlockSizeInBytes() 295 case wgpu::TextureFormat::RG32Uint: in GetTextureFormatBlockWidth() 413 case wgpu::TextureFormat::RG32Uint: in GetTextureFormatBlockHeight() 529 case wgpu::TextureFormat::RG32Uint: in GetWGSLColorTextureComponentType() 569 case wgpu::TextureFormat::RG32Uint: in GetWGSLRenderableColorTextureComponentCount() 613 case wgpu::TextureFormat::RG32Uint: in GetWGSLImageFormatQualifier()
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D | TextureUtils.h | 55 wgpu::TextureFormat::RG32Uint,
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | StorageTextureTests.cpp | 28 format != wgpu::TextureFormat::RG32Sint && format != wgpu::TextureFormat::RG32Uint; in OpenGLESSupportsStorageTexture() 50 case wgpu::TextureFormat::RG32Uint: { in FillExpectedData() 195 case wgpu::TextureFormat::RG32Uint: in GetExpectedPixelValue() 250 case wgpu::TextureFormat::RG32Uint: in GetComparisonFunction()
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D | TextureFormatTests.cpp | 522 TEST_P(TextureFormatTest, RG32Uint) { in TEST_P() argument 523 DoUintTest<uint32_t>({wgpu::TextureFormat::RG32Uint, 8, wgpu::TextureComponentType::Uint, 2}); in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | SpirvUtils.cpp | 118 return wgpu::TextureFormat::RG32Uint; in SpirvImageFormatToTextureFormat()
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D | GLFormat.cpp | 81 … AddFormat(wgpu::TextureFormat::RG32Uint, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, Type::Uint); in BuildGLFormatTable()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 162 case wgpu::TextureFormat::RG32Uint: in D3D12TypelessTextureFormat() 325 case wgpu::TextureFormat::RG32Uint: in D3D12TextureFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Format.cpp | 316 AddColorFormat(wgpu::TextureFormat::RG32Uint, true, true, 8, SampleTypeBit::Uint, 2); in BuildFormatTable()
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D | ShaderModule.cpp | 214 return wgpu::TextureFormat::RG32Uint; in TintImageFormatToTextureFormat()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | StorageTextureValidationTests.cpp | 240 wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::RG32Uint, in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | TextureMTL.mm | 200 case wgpu::TextureFormat::RG32Uint:
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | TextureVk.cpp | 278 case wgpu::TextureFormat::RG32Uint: in VulkanImageFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 256 out = wgpu::TextureFormat::RG32Uint; in Convert()
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