Searched refs:RG8Snorm (Results 1 – 15 of 15) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TextureUtils.cpp | 145 case wgpu::TextureFormat::RG8Snorm: in GetTexelBlockSizeInBytes() 275 case wgpu::TextureFormat::RG8Snorm: in GetTextureFormatBlockWidth() 393 case wgpu::TextureFormat::RG8Snorm: in GetTextureFormatBlockHeight() 507 case wgpu::TextureFormat::RG8Snorm: in GetWGSLColorTextureComponentType() 644 case wgpu::TextureFormat::RG8Snorm: in GetWGSLImageFormatQualifier()
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D | TextureUtils.h | 35 wgpu::TextureFormat::RG8Snorm,
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | SpirvUtils.cpp | 86 return wgpu::TextureFormat::RG8Snorm; in SpirvImageFormatToTextureFormat()
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D | GLFormat.cpp | 57 AddFormat(wgpu::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float); in BuildGLFormatTable()
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D | CommandBufferGL.cpp | 555 format == wgpu::TextureFormat::RG8Snorm || in TextureFormatIsSnorm()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | TextureFormatTests.cpp | 477 TEST_P(TextureFormatTest, RG8Snorm) { in TEST_P() argument 478 DoSnormTest<int8_t>({wgpu::TextureFormat::RG8Snorm, 2, wgpu::TextureComponentType::Float, 2}); in TEST_P()
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D | CopyTests.cpp | 2135 {wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm, in TEST_P() 2153 (format == wgpu::TextureFormat::RG8Snorm || format == wgpu::TextureFormat::R8Snorm)) { in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | StorageTextureValidationTests.cpp | 249 wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, in TEST_F() 275 wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, in TEST_F()
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D | TextureValidationTests.cpp | 27 wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::RG8Snorm,
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 128 case wgpu::TextureFormat::RG8Snorm: in D3D12TypelessTextureFormat() 285 case wgpu::TextureFormat::RG8Snorm: in D3D12TextureFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Format.cpp | 292 AddColorFormat(wgpu::TextureFormat::RG8Snorm, false, false, 2, kAnyFloat, 2); in BuildFormatTable()
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D | ShaderModule.cpp | 178 return wgpu::TextureFormat::RG8Snorm; in TintImageFormatToTextureFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | TextureMTL.mm | 160 case wgpu::TextureFormat::RG8Snorm:
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | TextureVk.cpp | 238 case wgpu::TextureFormat::RG8Snorm: in VulkanImageFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 199 out = wgpu::TextureFormat::RG8Snorm; in Convert()
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