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Searched refs:RG8Snorm (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/utils/
DTextureUtils.cpp145 case wgpu::TextureFormat::RG8Snorm: in GetTexelBlockSizeInBytes()
275 case wgpu::TextureFormat::RG8Snorm: in GetTextureFormatBlockWidth()
393 case wgpu::TextureFormat::RG8Snorm: in GetTextureFormatBlockHeight()
507 case wgpu::TextureFormat::RG8Snorm: in GetWGSLColorTextureComponentType()
644 case wgpu::TextureFormat::RG8Snorm: in GetWGSLImageFormatQualifier()
DTextureUtils.h35 wgpu::TextureFormat::RG8Snorm,
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DSpirvUtils.cpp86 return wgpu::TextureFormat::RG8Snorm; in SpirvImageFormatToTextureFormat()
DGLFormat.cpp57 AddFormat(wgpu::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float); in BuildGLFormatTable()
DCommandBufferGL.cpp555 format == wgpu::TextureFormat::RG8Snorm || in TextureFormatIsSnorm()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DTextureFormatTests.cpp477 TEST_P(TextureFormatTest, RG8Snorm) { in TEST_P() argument
478 DoSnormTest<int8_t>({wgpu::TextureFormat::RG8Snorm, 2, wgpu::TextureComponentType::Float, 2}); in TEST_P()
DCopyTests.cpp2135 {wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm, in TEST_P()
2153 (format == wgpu::TextureFormat::RG8Snorm || format == wgpu::TextureFormat::R8Snorm)) { in TEST_P()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DStorageTextureValidationTests.cpp249 wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, in TEST_F()
275 wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, in TEST_F()
DTextureValidationTests.cpp27 wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::RG8Snorm,
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp128 case wgpu::TextureFormat::RG8Snorm: in D3D12TypelessTextureFormat()
285 case wgpu::TextureFormat::RG8Snorm: in D3D12TextureFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFormat.cpp292 AddColorFormat(wgpu::TextureFormat::RG8Snorm, false, false, 2, kAnyFloat, 2); in BuildFormatTable()
DShaderModule.cpp178 return wgpu::TextureFormat::RG8Snorm; in TintImageFormatToTextureFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DTextureMTL.mm160 case wgpu::TextureFormat::RG8Snorm:
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DTextureVk.cpp238 case wgpu::TextureFormat::RG8Snorm: in VulkanImageFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp199 out = wgpu::TextureFormat::RG8Snorm; in Convert()