Searched refs:RGBA16Uint (Results 1 – 14 of 14) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TextureUtils.cpp | 30 case wgpu::TextureFormat::RGBA16Uint: in TextureFormatSupportsStorageTexture() 171 case wgpu::TextureFormat::RGBA16Uint: in GetTexelBlockSizeInBytes() 297 case wgpu::TextureFormat::RGBA16Uint: in GetTextureFormatBlockWidth() 415 case wgpu::TextureFormat::RGBA16Uint: in GetTextureFormatBlockHeight() 530 case wgpu::TextureFormat::RGBA16Uint: in GetWGSLColorTextureComponentType() 579 case wgpu::TextureFormat::RGBA16Uint: in GetWGSLRenderableColorTextureComponentCount() 601 case wgpu::TextureFormat::RGBA16Uint: in GetWGSLImageFormatQualifier()
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D | TextureUtils.h | 57 wgpu::TextureFormat::RGBA16Uint,
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | SpirvUtils.cpp | 122 return wgpu::TextureFormat::RGBA16Uint; in SpirvImageFormatToTextureFormat()
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D | GLFormat.cpp | 84 …AddFormat(wgpu::TextureFormat::RGBA16Uint, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, Type::… in BuildGLFormatTable()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | StorageTextureTests.cpp | 113 case wgpu::TextureFormat::RGBA16Uint: { in FillExpectedData() 199 case wgpu::TextureFormat::RGBA16Uint: in GetExpectedPixelValue() 252 case wgpu::TextureFormat::RGBA16Uint: in GetComparisonFunction()
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D | RenderPassLoadOpTests.cpp | 212 TestIntegerClearColor<uint16_t>(wgpu::TextureFormat::RGBA16Uint, kClearColor, in TEST_P()
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D | TextureFormatTests.cpp | 512 TEST_P(TextureFormatTest, RGBA16Uint) { in TEST_P() argument 513 DoUintTest<uint16_t>({wgpu::TextureFormat::RGBA16Uint, 8, wgpu::TextureComponentType::Uint, 4}); in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 167 case wgpu::TextureFormat::RGBA16Uint: in D3D12TypelessTextureFormat() 331 case wgpu::TextureFormat::RGBA16Uint: in D3D12TextureFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Format.cpp | 319 AddColorFormat(wgpu::TextureFormat::RGBA16Uint, true, true, 8, SampleTypeBit::Uint, 4); in BuildFormatTable()
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D | ShaderModule.cpp | 220 return wgpu::TextureFormat::RGBA16Uint; in TintImageFormatToTextureFormat()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | StorageTextureValidationTests.cpp | 242 wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint, in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | TextureMTL.mm | 206 case wgpu::TextureFormat::RGBA16Uint:
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | TextureVk.cpp | 284 case wgpu::TextureFormat::RGBA16Uint: in VulkanImageFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 265 out = wgpu::TextureFormat::RGBA16Uint; in Convert()
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