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Searched refs:RenderbufferState (Results 1 – 25 of 29) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DRenderbuffer.cpp37 RenderbufferState::RenderbufferState() in RenderbufferState() function in gl::RenderbufferState
47 RenderbufferState::~RenderbufferState() {} in ~RenderbufferState()
49 GLsizei RenderbufferState::getWidth() const in getWidth()
54 GLsizei RenderbufferState::getHeight() const in getHeight()
59 const Format &RenderbufferState::getFormat() const in getFormat()
64 GLsizei RenderbufferState::getSamples() const in getSamples()
69 MultisamplingMode RenderbufferState::getMultisamplingMode() const in getMultisamplingMode()
74 InitState RenderbufferState::getInitState() const in getInitState()
79 void RenderbufferState::update(GLsizei width, in update()
95 void RenderbufferState::setProtectedContent(bool hasProtectedContent) in setProtectedContent()
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DRenderbuffer.h35 class RenderbufferState final : angle::NonCopyable
38 RenderbufferState();
39 ~RenderbufferState();
136 const RenderbufferState &getState() const;
172 RenderbufferState mState;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DRenderbufferImpl.h21 class RenderbufferState; variable
35 RenderbufferImpl(const gl::RenderbufferState &state) : mState(state) {} in RenderbufferImpl()
94 const gl::RenderbufferState &mState;
DRenderbufferImpl_mock.h46 gl::RenderbufferState mMockState;
DGLImplFactory.h72 virtual RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) = 0;
/third_party/skia/third_party/externals/angle2/src/tests/
Dangle_unittests_utils.h41 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override in createRenderbuffer()
92 MOCK_METHOD1(createRenderbuffer, RenderbufferImpl *(const gl::RenderbufferState &));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DRenderbufferNULL.h21 RenderbufferNULL(const gl::RenderbufferState &state);
DRenderbufferNULL.cpp17 RenderbufferNULL::RenderbufferNULL(const gl::RenderbufferState &state) : RenderbufferImpl(state) {} in RenderbufferNULL()
DContextNULL.h217 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
DContextNULL.cpp433 RenderbufferImpl *ContextNULL::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DRenderbufferGL.h34 RenderbufferGL(const gl::RenderbufferState &state, GLuint id);
DRenderbufferGL.cpp26 RenderbufferGL::RenderbufferGL(const gl::RenderbufferState &state, GLuint id) in RenderbufferGL()
DContextGL.h63 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
DContextGL.cpp94 RenderbufferImpl *ContextGL::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DRenderbufferD3D.h27 RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer);
DRenderbufferD3D.cpp20 RenderbufferD3D::RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer) in RenderbufferD3D()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DRenderBufferMtl.h23 RenderbufferMtl(const gl::RenderbufferState &state);
DRenderBufferMtl.mm20 RenderbufferMtl::RenderbufferMtl(const gl::RenderbufferState &state) : RenderbufferImpl(state) {}
DContextMtl.h220 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DRenderbufferVk.h23 RenderbufferVk(const gl::RenderbufferState &state);
DRenderbufferVk.cpp26 RenderbufferVk::RenderbufferVk(const gl::RenderbufferState &state) in RenderbufferVk()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DContext9.h41 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
DContext9.cpp86 RenderbufferImpl *Context9::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.h42 RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
DContext11.cpp187 RenderbufferImpl *Context11::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer()

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