Searched refs:Renderers (Results 1 – 4 of 4) sorted by relevance
32 : Renderers(MaxRenderers), MIs() {} in MatcherState()
422 std::vector<ComplexRendererFns::value_type> Renderers; member
603 State.Renderers[RendererID] = Renderer.getValue(); in executeMatchTable()890 for (const auto &RenderOpFn : State.Renderers[RendererID]) in executeMatchTable()902 State.Renderers[RendererID][RenderOpID](OutMIs[InsnID]); in executeMatchTable()
119 - Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL/ES/ES2, SDL_Renderer, Vulkan,…