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Searched refs:Renderers (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/GlobalISel/
DInstructionSelector.cpp32 : Renderers(MaxRenderers), MIs() {} in MatcherState()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/GlobalISel/
DInstructionSelector.h422 std::vector<ComplexRendererFns::value_type> Renderers; member
DInstructionSelectorImpl.h603 State.Renderers[RendererID] = Renderer.getValue(); in executeMatchTable()
890 for (const auto &RenderOpFn : State.Renderers[RendererID]) in executeMatchTable()
902 State.Renderers[RendererID][RenderOpID](OutMIs[InsnID]); in executeMatchTable()
/third_party/skia/third_party/externals/imgui/docs/
DREADME.md119 - Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL/ES/ES2, SDL_Renderer, Vulkan,…