Searched refs:RequiredTextureImageUnits (Results 1 – 4 of 4) sorted by relevance
300 texObj->RequiredTextureImageUnits = 1; in st_bind_egl_image()303 texObj->RequiredTextureImageUnits = 2; in st_bind_egl_image()310 texObj->RequiredTextureImageUnits = 2; in st_bind_egl_image()316 texObj->RequiredTextureImageUnits = 2; in st_bind_egl_image()321 texObj->RequiredTextureImageUnits = 1; in st_bind_egl_image()327 texObj->RequiredTextureImageUnits = 1; in st_bind_egl_image()331 texObj->RequiredTextureImageUnits = 3; in st_bind_egl_image()337 texObj->RequiredTextureImageUnits = 1; in st_bind_egl_image()340 texObj->RequiredTextureImageUnits = 1; in st_bind_egl_image()343 texObj->RequiredTextureImageUnits = 2; in st_bind_egl_image()[all …]
2468 *params = (GLfloat) obj->RequiredTextureImageUnits; in get_tex_parameterfv()2759 *params = obj->RequiredTextureImageUnits; in get_tex_parameteriv()
950 GLubyte RequiredTextureImageUnits; member
307 obj->RequiredTextureImageUnits = 1; in _mesa_initialize_texture_object()