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Searched refs:ResourceIsStagingBusy (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DResource.h82 BOOL APIENTRY ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,
DDevice.cpp217 pDeviceFuncs->pfnResourceIsStagingBusy = ResourceIsStagingBusy; in CreateDevice()
DResource.cpp817 ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice, // IN in ResourceIsStagingBusy() function