/third_party/FreeBSD/contrib/gdtoa/ |
D | gdtoa_fltrnds.h | 2 int Rounding; variable 4 Rounding = Flt_Rounds; 6 Rounding = 1; 8 case FE_TOWARDZERO: Rounding = 0; break; 9 case FE_UPWARD: Rounding = 2; break; 10 case FE_DOWNWARD: Rounding = 3; 14 if (Rounding != 1) { 17 fpi1.rounding = Rounding;
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D | strtod.c | 59 #define Rounding Flt_Rounds macro 132 int Rounding; local 134 Rounding = Flt_Rounds; 136 Rounding = 1; 138 case FE_TOWARDZERO: Rounding = 0; break; 139 case FE_UPWARD: Rounding = 2; break; 140 case FE_DOWNWARD: Rounding = 3; 180 fpi1.rounding = Rounding; 443 if (Rounding >= 2) { 445 Rounding = Rounding == 2 ? 0 : 2; [all …]
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/third_party/decimal.js/ |
D | decimal.d.ts | 37 export type Rounding = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8; alias 38 export type Modulo = Rounding | 9; 44 rounding?: Rounding; 186 toBinary(significantDigits: number, rounding: Decimal.Rounding): string; 189 toDecimalPlaces(decimalPlaces: number, rounding: Decimal.Rounding): Decimal; 191 toDP(decimalPlaces: number, rounding: Decimal.Rounding): Decimal; 194 toExponential(decimalPlaces: number, rounding: Decimal.Rounding): string; 197 toFixed(decimalPlaces: number, rounding: Decimal.Rounding): string; 202 toHexadecimal(significantDigits: number, rounding: Decimal.Rounding): string; 204 toHex(significantDigits: number, rounding?: Decimal.Rounding): string; [all …]
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D | decimal.global.d.ts | 39 export type Rounding = DecimalRounding; alias 52 type Rounding = DecimalRounding; alias
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D | decimal.mjs | 1952 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 1967 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 1991 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 2023 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 2134 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 2152 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 2223 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 2382 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 2412 * [rm] {number} Rounding mode. Integer, 0 to 8 inclusive. 3888 // Rounding up may mean the previous digit has to be rounded up and so on.
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/third_party/icu/docs/userguide/format_parse/numbers/ |
D | rounding-modes.md | 3 title: Rounding Modes 13 # Rounding Modes 28 ## Comparison of Rounding Modes 84 called Banker's Rounding because it is, on average, free of bias. It is the 148 * Wikipedia article on Rounding: 149 <http://en.wikipedia.org/wiki/Rounding#Tie-breaking> 150 * Live rounding mode chart: [Rounding Mode
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D | skeletons.md | 276 ### Rounding Mode 289 For more details, see [Rounding Modes](rounding-modes.md).
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/third_party/mesa3d/src/util/tests/ |
D | roundeven_test.cpp | 34 TEST(Rounding, RoundevenFloat) in TEST() argument 70 TEST(Rounding, RoundevenDouble) in TEST() argument
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/third_party/skia/third_party/externals/harfbuzz/test/shape/data/text-rendering-tests/ |
D | DISABLED | 4 # Rounding differences
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/ |
D | IntrinsicsAArch64.td | 190 // Vector Rounding Halving Add 205 // Vector Rounding Add High-Half 211 // Vector Saturating Rounding Doubling Multiply High 250 // Vector Rounding Subtract High-Half 327 // Vector Rounding Shift Left 331 // Vector Saturating Rounding Shift Left 341 // Vector Signed->Unsigned Rounding Narrowing Saturating Shift Right by Const 348 // Vector Rounding Narrowing Shift Right by Constant 351 // Vector Rounding Narrowing Saturating Shift Right by Constant 427 // Vector FP Rounding: only ties to even is unrepresented by a normal
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D | IRBuilder.h | 1172 Value *getConstrainedFPRounding(Optional<fp::RoundingMode> Rounding) { in getConstrainedFPRounding() argument 1175 if (Rounding.hasValue()) in getConstrainedFPRounding() 1176 UseRounding = Rounding.getValue(); in getConstrainedFPRounding() 1564 Optional<fp::RoundingMode> Rounding = None, 1566 Value *RoundingV = getConstrainedFPRounding(Rounding); 2203 Optional<fp::RoundingMode> Rounding = None, 2223 Value *RoundingV = getConstrainedFPRounding(Rounding); 2473 Optional<fp::RoundingMode> Rounding = None, 2490 UseArgs.push_back(getConstrainedFPRounding(Rounding));
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D | IntrinsicsARM.td | 523 // Vector Rounding Shift. 536 // Vector Saturating Rounding Shift. 605 // Vector and Scalar Rounding.
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/ |
D | ConstantRange.cpp | 191 APInt::Rounding::UP), in makeExactMulNUWRegion() 193 APInt::Rounding::DOWN) + 1); in makeExactMulNUWRegion() 212 Lower = APIntOps::RoundingSDiv(MaxValue, V, APInt::Rounding::UP); in makeExactMulNSWRegion() 213 Upper = APIntOps::RoundingSDiv(MinValue, V, APInt::Rounding::DOWN); in makeExactMulNSWRegion() 215 Lower = APIntOps::RoundingSDiv(MinValue, V, APInt::Rounding::UP); in makeExactMulNSWRegion() 216 Upper = APIntOps::RoundingSDiv(MaxValue, V, APInt::Rounding::DOWN); in makeExactMulNSWRegion()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
D | APInt.cpp | 2818 APInt::Rounding RM) { in RoundingUDiv() 2821 case APInt::Rounding::DOWN: in RoundingUDiv() 2822 case APInt::Rounding::TOWARD_ZERO: in RoundingUDiv() 2824 case APInt::Rounding::UP: { in RoundingUDiv() 2836 APInt::Rounding RM) { in RoundingSDiv() 2838 case APInt::Rounding::DOWN: in RoundingSDiv() 2839 case APInt::Rounding::UP: { in RoundingSDiv() 2849 if (RM == APInt::Rounding::DOWN) { in RoundingSDiv() 2859 case APInt::Rounding::TOWARD_ZERO: in RoundingSDiv()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/ |
D | APInt.h | 81 enum class Rounding { enum 2228 APInt RoundingUDiv(const APInt &A, const APInt &B, APInt::Rounding RM); 2231 APInt RoundingSDiv(const APInt &A, const APInt &B, APInt::Rounding RM);
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | type_half.inl | 159 // Rounding may cause the significand to overflow and make
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/third_party/node/deps/v8/src/objects/ |
D | bigint.cc | 101 enum Rounding { kRoundDown, kTie, kRoundUp }; enum in v8::internal::MutableBigInt 102 static Rounding DecideRounding(Handle<BigIntBase> x, int mantissa_bits_unset, 1121 Rounding rounding = in ToDouble() 1145 MutableBigInt::Rounding MutableBigInt::DecideRounding(Handle<BigIntBase> x, in DecideRounding()
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/third_party/python/Doc/library/ |
D | decimal.rst | 96 enablers which determine whether signals are treated as exceptions. Rounding 952 Specification. Precision is set to nine. Rounding is set to 963 Specification. Precision is set to nine. Rounding is set to 1006 `Rounding Modes`_. 1495 Rounding modes 1614 Rounding occurred though possibly no information was lost.
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/third_party/skia/src/core/ |
D | SkVM.h | 194 enum Rounding { NEAREST, FLOOR, CEIL, TRUNC, CURRENT }; enum 195 void vroundps(Ymm dst, Operand x, Rounding); 207 void vcvtps2ph(Operand dst, Ymm x, Rounding);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/ |
D | SystemZInstrVector.td | 1071 // Rounding mode should agree with SystemZInstrFP.td. 1080 // Rounding mode should agree with SystemZInstrFP.td. 1090 // Rounding mode should agree with SystemZInstrFP.td. 1099 // Rounding mode should agree with SystemZInstrFP.td.
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/third_party/vixl/doc/aarch64/ |
D | supported-instructions-aarch64.md | 4684 Rounding add narrow returning high half. 4691 Rounding add narrow returning high half (second part). 4726 Rounding shift right narrow by immediate. 4733 Rounding shift right narrow by immediate (second part). 4740 Rounding subtract narrow returning high half. 4747 Rounding subtract narrow returning high half (second part). 9691 Rounding add narrow high part (bottom). 9698 Rounding add narrow high part (top). 9775 Rounding shift right narrow by immediate (bottom). 9782 Rounding shift right narrow by immediate (top). [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/ |
D | ARMInstrNEON.td | 4280 // VRHADD : Vector Rounding Halving Add 4296 // VRADDHN : Vector Rounding Add and Narrow Returning High Half (D = Q + Q) 4407 // VQRDMULH : Vector Rounding Saturating Doubling Multiply Returning High Half 4524 // v8.1a Neon Rounding Double Multiply-Op vector operations, 4525 // VQRDMLAH : Vector Saturating Rounding Doubling Multiply Accumulate Long 4595 // VQRDMLSH : Vector Saturating Rounding Doubling Multiply Subtract Long 5075 // VRSUBHN : Vector Rounding Subtract and Narrow Returning High Half (D=Q-Q) 5945 // VRSHL : Vector Rounding Shift 5952 // VRSHR : Vector Rounding Shift Right 5958 // VRSHRN : Vector Rounding Shift Right and Narrow [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AArch64/ |
D | AArch64.td | 65 "Enable ARMv8.1 Rounding Double Multiply Add/Subtract instructions">;
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/third_party/skia/third_party/externals/imgui/docs/ |
D | FONTS.md | 144 …settings: Dark style (left), Light style (right) / Font: NotoSansCJKjp-Medium, 20px / Rounding: 5)_
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/third_party/mesa3d/docs/gallium/ |
D | tgsi.rst | 1031 Rounding is unspecified (round to nearest even suggested). 1046 Rounding is unspecified (round to nearest even suggested). 1061 Rounding is towards zero (truncate). 1077 Rounding is towards zero (truncate).
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