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Searched refs:SHADER_PRIM_LINE_STRIP (Results 1 – 17 of 17) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
Ddxil_enums.c145 case SHADER_PRIM_LINE_STRIP: in dxil_get_primitive_topology()
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_gs_intrinsics.c158 else if (outprim == SHADER_PRIM_LINE_STRIP) in overwrite_incomplete_primitives()
/third_party/mesa3d/src/compiler/
Dshader_enums.h1066 SHADER_PRIM_LINE_STRIP, enumerator
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c287 case SHADER_PRIM_LINE_STRIP: in zink_create_gfx_pipeline()
Dzink_compiler.c2637 case SHADER_PRIM_LINE_STRIP: in prim_to_pipe()
/third_party/mesa3d/src/intel/compiler/
Dbrw_vec4_gs_visitor.cpp568 [SHADER_PRIM_LINE_STRIP] = _3DPRIM_LINESTRIP,
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm_gs.c130 case SHADER_PRIM_LINE_STRIP: in si_llvm_gs_build_end()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_program.c1009 case SHADER_PRIM_LINE_STRIP: in setup_stateobj()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c402 case SHADER_PRIM_LINE_STRIP: in v3d_gs_output_primitive()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dvx_cmd_buffer.c1803 case SHADER_PRIM_LINE_STRIP: in v3d_gs_output_primitive()
Dv3dv_pipeline.c2191 return SHADER_PRIM_LINE_STRIP; in multiview_gs_output_primitive_from_pipeline()
/third_party/mesa3d/src/amd/vulkan/
Dradv_private.h3071 case SHADER_PRIM_LINE_STRIP: in si_conv_gl_prim_to_vertices()
Dradv_pipeline.c1239 case SHADER_PRIM_LINE_STRIP: in si_conv_gl_prim_to_gs_out()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
Dnir_to_spirv.c3994 case SHADER_PRIM_LINE_STRIP: in get_input_prim_type_mode()
4032 case SHADER_PRIM_LINE_STRIP: in get_output_prim_type_mode()
/third_party/mesa3d/src/amd/common/
Dac_nir_lower_ngg.c2064 else if (shader->info.gs.output_primitive == SHADER_PRIM_LINE_STRIP) in ac_nir_lower_ngg_gs()
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c932 case SHADER_PRIM_LINE_STRIP: in primitive_to_tess()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4325 return SHADER_PRIM_LINE_STRIP; in primitive_from_spv_execution_mode()