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Searched refs:SHADER_PRIM_TRIANGLE_STRIP (Results 1 – 18 of 18) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
Ddxil_enums.c147 case SHADER_PRIM_TRIANGLE_STRIP: in dxil_get_primitive_topology()
/third_party/mesa3d/src/mesa/main/
Dshaderobj.c107 shader->info.Geom.OutputType = SHADER_PRIM_TRIANGLE_STRIP; in _mesa_init_shader()
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_gs_intrinsics.c160 else if (outprim == SHADER_PRIM_TRIANGLE_STRIP) in overwrite_incomplete_primitives()
/third_party/mesa3d/src/compiler/
Dshader_enums.h1068 SHADER_PRIM_TRIANGLE_STRIP, enumerator
/third_party/mesa3d/src/intel/compiler/
Dbrw_vec4_gs_visitor.cpp570 [SHADER_PRIM_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm_gs.c134 case SHADER_PRIM_TRIANGLE_STRIP: in si_llvm_gs_build_end()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c350 nir->info.gs.output_primitive = SHADER_PRIM_TRIANGLE_STRIP; in get_clear_rect_gs()
Dv3dvx_cmd_buffer.c1805 case SHADER_PRIM_TRIANGLE_STRIP: in v3d_gs_output_primitive()
Dv3dv_pipeline.c2195 return SHADER_PRIM_TRIANGLE_STRIP; in multiview_gs_output_primitive_from_pipeline()
Dv3dv_meta_copy.c1648 nir->info.gs.output_primitive = SHADER_PRIM_TRIANGLE_STRIP; in get_texel_buffer_copy_gs()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_program.c1012 case SHADER_PRIM_TRIANGLE_STRIP: in setup_stateobj()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c404 case SHADER_PRIM_TRIANGLE_STRIP: in v3d_gs_output_primitive()
/third_party/mesa3d/src/amd/vulkan/
Dradv_private.h3074 case SHADER_PRIM_TRIANGLE_STRIP: in si_conv_gl_prim_to_vertices()
Dradv_pipeline.c1245 case SHADER_PRIM_TRIANGLE_STRIP: in si_conv_gl_prim_to_gs_out()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
Dnir_to_spirv.c3996 case SHADER_PRIM_TRIANGLE_STRIP: in get_input_prim_type_mode()
4034 case SHADER_PRIM_TRIANGLE_STRIP: in get_output_prim_type_mode()
/third_party/mesa3d/src/amd/common/
Dac_nir_lower_ngg.c2066 else if (shader->info.gs.output_primitive == SHADER_PRIM_TRIANGLE_STRIP) in ac_nir_lower_ngg_gs()
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c934 case SHADER_PRIM_TRIANGLE_STRIP: in primitive_to_tess()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4327 return SHADER_PRIM_TRIANGLE_STRIP; in primitive_from_spv_execution_mode()