Searched refs:SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE (Results 1 – 6 of 6) sorted by relevance
68 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()82 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()105 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()224 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
171 ASSERT((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0); in writeExtensionBehavior()
426 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0; in compileTreeImpl()867 if ((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0) in checkAndSimplifyAST()1164 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0; in compile()
37 SH_FORCE_ATOMIC_VALUE_RESOLUTION | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE |
284 const ShCompileOptions SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE = UINT64_C(1) << 41; variable
361 options |= SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE; in compile()