Searched refs:SH_GLSL_330_CORE_OUTPUT (Results 1 – 10 of 10) sorted by relevance
298 getOutputType() < SH_GLSL_330_CORE_OUTPUT) in writeExtensionBehavior()320 if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT && in writeExtensionBehavior()
30 case SH_GLSL_330_CORE_OUTPUT: in ShaderOutputTypeToGLSLVersion()
139 output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || in IsGLSL130OrNewer()154 output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || in IsGLSL410OrOlder()
761 case SH_GLSL_330_CORE_OUTPUT: in IsOutputGLSL()
20 : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_UNFOLD_SHORT_CIRCUIT, SH_GLSL_330_CORE_OUTPUT) in UnfoldShortCircuitASTTest()
244 SH_GLSL_330_CORE_OUTPUT, &mResources); in SetUp()
53 return SH_GLSL_330_CORE_OUTPUT; in GetShaderOutputType()
162 validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT); in LLVMFuzzerTestOneInput()
59 SH_GLSL_330_CORE_OUTPUT = 0x8B82, enumerator
825 *outResult = SH_GLSL_330_CORE_OUTPUT; in ParseGLSLOutputVersion()