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Searched refs:SH_INIT_GL_POSITION (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp30 SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | SH_INIT_GL_POSITION |
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DInitOutputVariables_test.cpp198 mExtraCompileOptions |= SH_INIT_GL_POSITION; in SetUp()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DShaderGL.cpp247 ShCompileOptions additionalOptions = SH_INIT_GL_POSITION; in compile()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h150 const ShCompileOptions SH_INIT_GL_POSITION = UINT64_C(1) << 13; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.cpp351 options |= SH_INIT_GL_POSITION; in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp1018 ((compileOptions & SH_INIT_GL_POSITION) != 0 || in checkAndSimplifyAST()