Searched refs:SH_MSL_METAL_OUTPUT (Results 1 – 5 of 5) sorted by relevance
21 MSLVertexOutputTest() : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_MSL_METAL_OUTPUT) {} in MSLVertexOutputTest()27 MSLOutputTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_MSL_METAL_OUTPUT) {} in MSLOutputTest()
79 SH_MSL_METAL_OUTPUT = 0x8B4D, enumerator
798 return output == SH_MSL_METAL_OUTPUT; in IsOutputMetalDirect()
734 bool forceDeferGlobalInitializers = getOutputType() == SH_MSL_METAL_OUTPUT; in checkAndSimplifyAST()
1186 getDisplay()->useDirectToMetalCompiler() ? SH_MSL_METAL_OUTPUT : SH_SPIRV_METAL_OUTPUT;