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Searched refs:SH_MSL_METAL_OUTPUT (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DMSLOutput_test.cpp21 MSLVertexOutputTest() : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_MSL_METAL_OUTPUT) {} in MSLVertexOutputTest()
27 MSLOutputTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_MSL_METAL_OUTPUT) {} in MSLOutputTest()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h79 SH_MSL_METAL_OUTPUT = 0x8B4D, enumerator
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dutil.cpp798 return output == SH_MSL_METAL_OUTPUT; in IsOutputMetalDirect()
DCompiler.cpp734 bool forceDeferGlobalInitializers = getOutputType() == SH_MSL_METAL_OUTPUT; in checkAndSimplifyAST()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.mm1186 getDisplay()->useDirectToMetalCompiler() ? SH_MSL_METAL_OUTPUT : SH_SPIRV_METAL_OUTPUT;