Searched refs:SH_USE_SPECIALIZATION_CONSTANT (Results 1 – 5 of 5) sorted by relevance
257 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) != 0 && in SpecConst()339 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierXForDFdx()350 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierYForDFdx()361 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierXForDFdy()372 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierYForDFdy()383 if (!(mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT)) in getPreRotationMatrix()393 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getFragRotationMatrix()403 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getFlipXY()413 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getNegFlipXY()423 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getFlipY()[all …]
80 compileOptions |= SH_USE_SPECIALIZATION_CONSTANT; in compile()
59 SH_USE_SPECIALIZATION_CONSTANT | SH_ADD_VULKAN_XFB_EMULATION_SUPPORT_CODE;
331 const ShCompileOptions SH_USE_SPECIALIZATION_CONSTANT = UINT64_C(1) << 54; variable
1354 if ((compileOptions & SH_USE_SPECIALIZATION_CONSTANT) != 0) in translate()